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b361965033
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8 changed files with 143 additions and 3 deletions
54
src/core/app/app.rs
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54
src/core/app/app.rs
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use std::error::Error;
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use bevy_ecs::{schedule::Schedules, world::World};
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pub enum AppExit {
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Success,
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Error(Box<dyn Error>),
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}
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pub type RunnerFn = Box<dyn FnOnce() -> AppExit>;
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pub struct App {
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world: World,
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runner: Option<RunnerFn>,
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}
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impl Default for App {
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fn default() -> Self {
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let mut world = World::new();
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world.init_resource::<Schedules>();
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Self {
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world,
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runner: None,
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}
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}
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}
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impl App {
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pub fn world_mut(&mut self) -> &mut World {
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&mut self.world
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}
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pub fn world(&self) -> &World {
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&self.world
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}
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pub fn run(&mut self) -> Result<(), Box<dyn Error>> {
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match self.runner.take() {
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Some(runner) => match runner() {
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AppExit::Success => Ok(()),
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AppExit::Error(e) => Err(e),
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},
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None => Err(Box::new(std::io::Error::new(
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std::io::ErrorKind::Other,
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"runner is not set",
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))),
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}
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}
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pub fn set_runner(&mut self, runner: RunnerFn) {
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self.runner = Some(runner);
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}
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}
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4
src/core/app/mod.rs
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4
src/core/app/mod.rs
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mod app;
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pub mod plugin;
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pub use app::App;
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5
src/core/app/plugin.rs
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5
src/core/app/plugin.rs
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use super::app::App;
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pub trait Plugin {
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fn build(&self, app: &mut App);
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}
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@ -1,4 +1,6 @@
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pub mod app;
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pub mod app;
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pub mod camera;
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pub mod camera;
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pub mod old_app;
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pub mod render;
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pub mod render;
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pub mod scene;
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pub mod scene;
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pub mod window;
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24
src/core/window/mod.rs
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24
src/core/window/mod.rs
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pub mod window_handler;
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use super::app::{App, plugin::Plugin};
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use window_handler::WindowHandler;
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use winit::event_loop::EventLoop;
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use winit::window::WindowAttributes;
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pub struct WindowPlugin {
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window_attributes: WindowAttributes,
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event_loop: EventLoop<()>,
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}
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impl Plugin for WindowPlugin {
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fn build(&self, app: &mut App) {
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let world = app.world_mut();
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world.insert_resource(WindowHandler::new(self.window_attributes.clone()));
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let window_handler = world.get_resource_mut::<WindowHandler>().unwrap();
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// app.set_runner(Box::new(move || {
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// self.event_loop.run_app(&mut window_handler);
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// }));
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}
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}
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40
src/core/window/window_handler.rs
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40
src/core/window/window_handler.rs
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use bevy_ecs::system::Resource;
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use winit::{
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application::ApplicationHandler,
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event::WindowEvent,
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event_loop::ActiveEventLoop,
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window::{Window, WindowAttributes, WindowId},
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};
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#[derive(Resource)]
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pub struct WindowHandler {
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window_attributes: WindowAttributes,
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window: Option<Box<Window>>,
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}
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impl WindowHandler {
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pub fn new(window_attributes: WindowAttributes) -> Self {
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Self {
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window_attributes,
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window: None,
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}
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}
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}
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impl ApplicationHandler for WindowHandler {
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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let window = event_loop
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.create_window(self.window_attributes.clone())
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.unwrap();
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self.window = Some(Box::new(window));
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}
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fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
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match event {
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WindowEvent::CloseRequested => {
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log::debug!("The close button was pressed; stopping");
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event_loop.exit();
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}
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_ => {}
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}
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}
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}
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17
src/main.rs
17
src/main.rs
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pub mod game;
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pub mod game;
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pub mod vulkan;
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pub mod vulkan;
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fn main() -> Result<(), impl Error> {
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fn main() -> Result<(), Box<dyn Error>> {
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env_logger::init();
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env_logger::init();
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run_old_app()
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}
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fn run_new_app() -> Result<(), Box<dyn Error>> {
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let mut app = core::app::App::default();
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app.run()
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}
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fn run_old_app() -> Result<(), Box<dyn Error>> {
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let event_loop = EventLoop::new().unwrap();
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let event_loop = EventLoop::new().unwrap();
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event_loop.set_control_flow(ControlFlow::Poll);
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event_loop.set_control_flow(ControlFlow::Poll);
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let vulkan_context = vulkan::vulkan_context::VulkanContext::from(&event_loop);
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let vulkan_context = vulkan::vulkan_context::VulkanContext::from(&event_loop);
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let mut app = core::app::App::from(vulkan_context);
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let mut app = core::old_app::App::from(vulkan_context);
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event_loop.run_app(&mut app)
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event_loop.run_app(&mut app).map_err(Box::new)?;
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Ok(())
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}
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}
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