Add 4 triangle

This commit is contained in:
Florian RICHER 2024-12-08 18:45:49 +01:00
parent 9256da2094
commit e58a357381
Signed by: florian.richer
GPG key ID: C73D37CBED7BFC77
3 changed files with 55 additions and 12 deletions

View file

@ -12,7 +12,7 @@ use vulkano::sync::GpuFuture;
use winit::application::ApplicationHandler;
use winit::event::WindowEvent;
use winit::event_loop::{ActiveEventLoop, EventLoop};
use winit::window::{Window, WindowId};
use winit::window::WindowId;
use crate::renderer::render_context::RenderContext;
use crate::renderer::{window_size_dependent_setup, Scene};

View file

@ -1,11 +1,8 @@
use std::sync::Arc;
use vulkano::device::Device;
use vulkano::image::{Image, ImageUsage};
use vulkano::image::ImageUsage;
use vulkano::image::view::ImageView;
use vulkano::pipeline::graphics::subpass::PipelineRenderingCreateInfo;
use vulkano::pipeline::graphics::viewport::Viewport;
use vulkano::pipeline::GraphicsPipeline;
use vulkano::render_pass::{Framebuffer, RenderPass};
use vulkano::swapchain::{Surface, Swapchain, SwapchainCreateInfo};
use vulkano::sync;
use vulkano::sync::GpuFuture;

View file

@ -164,17 +164,60 @@ impl Scene {
// We now create a buffer that will store the shape of our triangle.
let vertices = [
// Triangle en haut à gauche
MyVertex {
position: [-0.5, -0.25],
color: [1.0, 0.0, 0.0],
position: [-0.5, -0.75], // Coin supérieur gauche
color: [1.0, 0.0, 0.0], // Couleur rouge
},
MyVertex {
position: [0.0, 0.5],
color: [0.0, 1.0, 0.0],
position: [-0.75, -0.25], // Coin supérieur
color: [0.0, 1.0, 0.0], // Couleur verte
},
MyVertex {
position: [0.25, -0.1],
color: [0.0, 0.0, 1.0],
position: [-0.25, -0.25], // Coin supérieur droit
color: [0.0, 0.0, 1.0], // Couleur bleue
},
// Triangle en bas à gauche
MyVertex {
position: [-0.5, 0.25], // Coin inférieur gauche
color: [0.5, 0.5, 0.5], // Couleur gris
},
MyVertex {
position: [-0.75, 0.75], // Coin inférieur
color: [0.2, 0.8, 0.2], // Couleur vert clair
},
MyVertex {
position: [-0.25, 0.75], // Coin inférieur droit
color: [0.8, 0.2, 0.2], // Couleur rouge clair
},
// Triangle en haut à droite
MyVertex {
position: [0.5, -0.75], // Coin gauche supérieur
color: [1.0, 1.0, 0.0], // Couleur jaune
},
MyVertex {
position: [0.25, -0.25], // Coin gauche
color: [0.0, 1.0, 1.0], // Couleur cyan
},
MyVertex {
position: [0.75, -0.25], // Coin gauche inférieur
color: [1.0, 0.0, 1.0], // Couleur magenta
},
// Triangle en bas à droite
MyVertex {
position: [0.5, 0.25], // Coin droit supérieur
color: [0.1, 0.5, 0.8], // Couleur bleu clair
},
MyVertex {
position: [0.25, 0.75], // Coin droit
color: [0.8, 0.6, 0.1], // Couleur or
},
MyVertex {
position: [0.75, 0.75], // Coin droit inférieur
color: [0.3, 0.4, 0.6], // Couleur bleu foncé
},
];
let vertex_buffer = Buffer::from_iter(
@ -205,6 +248,9 @@ impl Scene {
.unwrap();
// We add a draw command.
unsafe { builder.draw(self.vertex_buffer.len() as u32, 1, 0, 0) }.unwrap();
let vertex_count = self.vertex_buffer.len() as u32;
let instance_count = vertex_count / 3;
unsafe { builder.draw(vertex_count, instance_count, 0, 0) }.unwrap();
}
}