render_plugin: Begin add window plugin
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Build legacy Nix package on Ubuntu / build (push) Failing after 3m7s

This commit is contained in:
Florian RICHER 2025-05-18 19:28:34 +02:00
parent 0ee29a3649
commit ae0a2be097
Signed by: florian.richer
GPG key ID: C73D37CBED7BFC77
8 changed files with 134 additions and 48 deletions

3
Cargo.lock generated
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@ -676,7 +676,10 @@ version = "0.1.0"
dependencies = [
"bevy_app",
"bevy_ecs",
"engine_vulkan",
"engine_window",
"log",
"vulkano",
]
[[package]]

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@ -7,3 +7,6 @@ edition = "2024"
log = { workspace = true }
bevy_app = { workspace = true }
bevy_ecs = { workspace = true }
vulkano = { workspace = true }
engine_vulkan = { workspace = true }
engine_window = { workspace = true }

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@ -1,11 +1,21 @@
use bevy_app::{App, AppLabel, Last, Plugin, SubApp};
use bevy_ecs::{
schedule::{IntoScheduleConfigs, Schedule, ScheduleLabel, SystemSet},
system::Commands,
system::{Commands, Res},
world::World,
};
use engine_vulkan::{
VulkanCommandBufferAllocator, VulkanDescriptorSetAllocator, VulkanDevice, VulkanGraphicsQueue,
VulkanMemoryAllocator,
};
use engine_window::raw_handle::WindowWrapper;
use window::WindowRenderPlugin;
pub mod window;
#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
pub enum RenderSystems {
ManageViews,
Prepare,
Queue,
Render,
@ -33,33 +43,69 @@ pub struct RenderApp;
pub struct RenderPlugin;
impl Plugin for RenderPlugin {
fn build(&self, app: &mut App) {
fn build(&self, _app: &mut App) {}
fn ready(&self, app: &App) -> bool {
let world = app.world();
world.get_resource::<WindowWrapper>().is_some()
&& world.get_resource::<VulkanDevice>().is_some()
&& world.get_resource::<VulkanGraphicsQueue>().is_some()
&& world.get_resource::<VulkanMemoryAllocator>().is_some()
&& world
.get_resource::<VulkanCommandBufferAllocator>()
.is_some()
&& world
.get_resource::<VulkanDescriptorSetAllocator>()
.is_some()
}
fn finish(&self, app: &mut App) {
let mut render_app = SubApp::new();
render_app.update_schedule = Some(Render.intern());
render_app.add_schedule(Render::base_schedule());
render_app.add_systems(Render, test_prepare.in_set(RenderSystems::Prepare));
render_app.add_systems(Render, test_queue.in_set(RenderSystems::Queue));
render_app.add_systems(Render, test_render.in_set(RenderSystems::Render));
render_app.add_systems(Render, test_present.in_set(RenderSystems::Present));
extract_app_resources(app.world_mut(), render_app.world_mut());
app.insert_sub_app(RenderApp, render_app);
app.add_plugins(WindowRenderPlugin);
}
fn cleanup(&self, app: &mut App) {
app.remove_sub_app(RenderApp);
}
}
fn test_prepare(mut commands: Commands) {
log::info!("test_prepare");
}
fn extract_app_resources(world: &mut World, render_world: &mut World) {
let window_wrapper = world
.get_resource::<WindowWrapper>()
.expect("Failed to get WindowWrapper. Check is WindowPlugin is added before RenderPlugin.");
fn test_queue(mut commands: Commands) {
log::info!("test_queue");
}
let vulkan_device = world
.get_resource::<VulkanDevice>()
.expect("Failed to get Vulkan device. Check is VulkanPlugin is added before RenderPlugin.");
fn test_render(mut commands: Commands) {
log::info!("test_render");
}
let vulkan_graphics_queue = world.get_resource::<VulkanGraphicsQueue>().expect(
"Failed to get Vulkan graphics queue. Check is VulkanPlugin is added before RenderPlugin.",
);
fn test_present(mut commands: Commands) {
log::info!("test_present");
let vulkan_memory_allocator = world
.get_resource::<VulkanMemoryAllocator>()
.expect("Failed to get Vulkan memory allocator. Check is VulkanPlugin is added before RenderPlugin.");
let vulkan_command_buffer_allocator = world
.get_resource::<VulkanCommandBufferAllocator>()
.expect("Failed to get Vulkan command buffer allocator. Check is VulkanPlugin is added before RenderPlugin.");
let vulkan_descriptor_set_allocator = world
.get_resource::<VulkanDescriptorSetAllocator>()
.expect("Failed to get Vulkan descriptor set allocator. Check is VulkanPlugin is added before RenderPlugin.");
render_world.insert_resource(vulkan_device.clone());
render_world.insert_resource(vulkan_graphics_queue.clone());
render_world.insert_resource(vulkan_memory_allocator.clone());
render_world.insert_resource(vulkan_command_buffer_allocator.clone());
render_world.insert_resource(vulkan_descriptor_set_allocator.clone());
render_world.insert_resource(window_wrapper.clone());
}

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@ -0,0 +1,35 @@
use std::sync::Arc;
use bevy_app::{App, Plugin};
use bevy_ecs::resource::Resource;
use vulkano::{
image::view::ImageView, pipeline::graphics::viewport::Viewport, swapchain::Swapchain,
sync::GpuFuture,
};
use crate::RenderApp;
pub struct WindowSurfaceData {
pub swapchain: Arc<Swapchain>,
pub attachment_image_views: Vec<Arc<ImageView>>,
pub viewport: Viewport,
pub recreate_swapchain: bool,
pub previous_frame_end: Option<Box<dyn GpuFuture + Send + Sync>>,
}
#[derive(Resource, Default)]
pub struct WindowSurface {
pub surface: Option<WindowSurfaceData>,
}
pub struct WindowRenderPlugin;
impl Plugin for WindowRenderPlugin {
fn build(&self, app: &mut App) {
let render_app = app
.get_sub_app_mut(RenderApp)
.expect("Failed to get RenderApp. Check is RenderPlugin is added.");
render_app.init_resource::<WindowSurface>();
}
}

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@ -17,28 +17,29 @@ use bevy_app::{App, Plugin};
mod utils;
mod window_render_context;
#[derive(Resource)]
pub struct VulkanInstance(Arc<Instance>);
#[derive(Resource, Clone)]
pub struct VulkanInstance(pub Arc<Instance>);
#[derive(Resource)]
pub struct VulkanDevice(Arc<Device>);
#[derive(Resource, Clone)]
pub struct VulkanDevice(pub Arc<Device>);
#[derive(Resource)]
pub struct VulkanGraphicsQueue(Arc<Queue>);
#[derive(Resource, Clone)]
pub struct VulkanGraphicsQueue(pub Arc<Queue>);
#[derive(Resource)]
pub struct VulkanComputeQueue(Arc<Queue>);
#[derive(Resource, Clone)]
pub struct VulkanComputeQueue(pub Arc<Queue>);
#[derive(Resource)]
pub struct VulkanTransferQueue(Arc<Queue>);
#[derive(Resource)]
pub struct VulkanMemoryAllocator(Arc<StandardMemoryAllocator>);
#[derive(Resource, Clone)]
pub struct VulkanTransferQueue(pub Arc<Queue>);
#[derive(Resource)]
pub struct VulkanCommandBufferAllocator(Arc<StandardCommandBufferAllocator>);
#[derive(Resource, Clone)]
pub struct VulkanMemoryAllocator(pub Arc<StandardMemoryAllocator>);
#[derive(Resource)]
pub struct VulkanDescriptorSetAllocator(Arc<StandardDescriptorSetAllocator>);
#[derive(Resource, Clone)]
pub struct VulkanCommandBufferAllocator(pub Arc<StandardCommandBufferAllocator>);
#[derive(Resource, Clone)]
pub struct VulkanDescriptorSetAllocator(pub Arc<StandardDescriptorSetAllocator>);
#[derive(Debug, thiserror::Error)]
pub enum VulkanError {
@ -82,13 +83,4 @@ impl Plugin for VulkanPlugin {
create_and_insert_instance(world, &self.vulkan_config);
create_and_insert_device(world, &self.vulkan_config);
}
fn ready(&self, app: &App) -> bool {
app.world().get_resource::<WindowWrapper>().is_some()
}
fn finish(&self, app: &mut App) {
let window_render_context = WindowRenderContext::from(app as &App);
app.world_mut().insert_resource(window_render_context);
}
}

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@ -1,6 +1,6 @@
use bevy_app::{App, AppExit, Plugin, PluginsState};
use config::WindowConfig;
use raw_handle::{DisplayHandleWrapper, EventLoopProxyWrapper};
use raw_handle::{DisplayHandleWrapper, EventLoopProxyWrapper, WindowWrapper};
use state::WindowState;
use winit::event_loop::EventLoop;

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@ -16,8 +16,8 @@ impl<T: 'static> EventLoopProxyWrapper<T> {
}
}
#[derive(Resource)]
#[derive(Resource, Clone)]
pub struct DisplayHandleWrapper(pub winit::event_loop::OwnedDisplayHandle);
#[derive(Resource)]
#[derive(Resource, Clone)]
pub struct WindowWrapper(pub Arc<Window>);

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@ -33,6 +33,13 @@ pub fn init(app: &mut App) {
VulkanPlugin { vulkan_config },
RenderPlugin,
));
// Window::new(app, window_config).unwrap();
// Vulkan::new(app).unwrap();
// app.get_sub_app_mut(RenderApp)
// .expect("Failed to get RenderApp. Check is RenderPlugin is added.")
// .add_systems(Render, test_system.in_set(RenderSystems::Prepare));
}
// fn test_system(vulkan_device: Res<VulkanDevice>, vulkan_graphics_queue: Res<VulkanGraphicsQueue>) {
// log::trace!("vulkan_device: {:?}", vulkan_device.0);
// log::trace!("vulkan_graphics_queue: {:?}", vulkan_graphics_queue.0);
// }