Begin add Window Render Context
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This commit is contained in:
Florian RICHER 2025-04-13 19:23:05 +02:00
parent e2616a0ef5
commit a04c769438
Signed by: florian.richer
GPG key ID: C73D37CBED7BFC77
5 changed files with 163 additions and 14 deletions

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@ -1,9 +1,11 @@
use context::VulkanContext;
use vulkan_context::VulkanContext;
use window_render_context::WindowRenderContext;
use super::app::App;
mod context;
mod utils;
mod vulkan_context;
mod window_render_context;
#[derive(Debug, thiserror::Error)]
pub enum VulkanError {
@ -16,9 +18,11 @@ pub struct Vulkan;
impl Vulkan {
pub fn new(app: &mut App) -> Result<(), VulkanError> {
let vulkan_context = VulkanContext::from(app as &App);
app.world_mut().insert_resource(vulkan_context);
let window_render_context = WindowRenderContext::from(app as &App);
app.world_mut().insert_resource(window_render_context);
Ok(())
}
}

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@ -1,14 +1,18 @@
use std::sync::Arc;
use std::{any::Any, sync::Arc};
use bevy_ecs::system::Resource;
use vulkano::{
command_buffer::allocator::StandardCommandBufferAllocator,
command_buffer::{
AutoCommandBufferBuilder, CommandBufferUsage, PrimaryAutoCommandBuffer,
allocator::StandardCommandBufferAllocator,
},
descriptor_set::allocator::StandardDescriptorSetAllocator,
device::{Device, Queue},
instance::Instance,
memory::allocator::StandardMemoryAllocator,
swapchain::Surface,
};
use winit::raw_window_handle::{HasDisplayHandle, HasWindowHandle};
use crate::core::{app::App, window::raw_handle::DisplayHandleWrapper};
@ -25,6 +29,24 @@ pub struct VulkanContext {
pub descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
}
impl VulkanContext {
pub fn create_surface(
&self,
window: Arc<impl HasWindowHandle + HasDisplayHandle + Any + Send + Sync>,
) -> Arc<Surface> {
Surface::from_window(self.instance.clone(), window).unwrap()
}
pub fn create_render_builder(&self) -> AutoCommandBufferBuilder<PrimaryAutoCommandBuffer> {
AutoCommandBufferBuilder::primary(
self.command_buffer_allocator.clone(),
self.graphics_queue.queue_family_index(),
CommandBufferUsage::OneTimeSubmit,
)
.unwrap()
}
}
impl From<&App> for VulkanContext {
fn from(app: &App) -> Self {
let library = utils::load_library();

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@ -0,0 +1,117 @@
use bevy_ecs::system::Resource;
use std::sync::Arc;
use vulkano::image::view::ImageView;
use vulkano::image::{Image, ImageUsage};
use vulkano::pipeline::graphics::viewport::Viewport;
use vulkano::swapchain::{Swapchain, SwapchainCreateInfo};
use vulkano::sync::{self, GpuFuture};
use vulkano::{Validated, VulkanError};
use winit::window::Window;
use crate::core::app::App;
use crate::core::window::raw_handle::WindowWrapper;
use super::vulkan_context::VulkanContext;
#[derive(Resource)]
pub struct WindowRenderContext {
pub window: Arc<Window>,
pub swapchain: Arc<Swapchain>,
pub attachment_image_views: Vec<Arc<ImageView>>,
pub viewport: Viewport,
pub recreate_swapchain: bool,
pub previous_frame_end: Option<Box<dyn GpuFuture + Send + Sync>>,
}
impl From<&App> for WindowRenderContext {
fn from(app: &App) -> Self {
let world = app.world();
let vulkan_context = world.get_resource::<VulkanContext>().unwrap();
let window_handle = world.get_resource::<WindowWrapper>().unwrap();
let window_size = window_handle.0.inner_size();
let surface = vulkan_context.create_surface(window_handle.0.clone());
let (swapchain, images) = {
let surface_capabilities = vulkan_context
.device
.physical_device()
.surface_capabilities(&surface, Default::default())
.unwrap();
let (image_format, _) = vulkan_context
.device
.physical_device()
.surface_formats(&surface, Default::default())
.unwrap()[0];
Swapchain::new(
vulkan_context.device.clone(),
surface,
SwapchainCreateInfo {
// 2 because with some graphics driver, it crash on fullscreen because fullscreen need to min image to works.
min_image_count: surface_capabilities.min_image_count.max(2),
image_format,
image_extent: window_size.into(),
image_usage: ImageUsage::COLOR_ATTACHMENT,
composite_alpha: surface_capabilities
.supported_composite_alpha
.into_iter()
.next()
.unwrap(),
..Default::default()
},
)
.unwrap()
};
let attachment_image_views = window_size_dependent_setup(&images);
let viewport = Viewport {
offset: [0.0, 0.0],
extent: window_size.into(),
depth_range: 0.0..=1.0,
};
let recreate_swapchain = false;
let previous_frame_end = Some(sync::now(vulkan_context.device.clone()).boxed_send_sync());
Self {
window: window_handle.0.clone(),
swapchain,
attachment_image_views,
viewport,
recreate_swapchain,
previous_frame_end,
}
}
}
impl WindowRenderContext {
pub fn update_swapchain(&mut self) -> Result<(), Validated<VulkanError>> {
if !self.recreate_swapchain {
return Ok(());
}
let window_size = self.window.inner_size();
let (new_swapchain, new_images) = self.swapchain.recreate(SwapchainCreateInfo {
image_extent: window_size.into(),
..self.swapchain.create_info()
})?;
self.swapchain = new_swapchain;
self.attachment_image_views = window_size_dependent_setup(&new_images);
self.viewport.extent = window_size.into();
self.recreate_swapchain = false;
Ok(())
}
}
fn window_size_dependent_setup(images: &[Arc<Image>]) -> Vec<Arc<ImageView>> {
images
.iter()
.map(|image| ImageView::new_default(image.clone()).unwrap())
.collect::<Vec<_>>()
}

View file

@ -1,5 +1,7 @@
use std::sync::Arc;
use bevy_ecs::system::Resource;
use winit::event_loop::EventLoopProxy;
use winit::{event_loop::EventLoopProxy, window::Window};
#[derive(Resource)]
pub struct EventLoopProxyWrapper<T: 'static>(EventLoopProxy<T>);
@ -16,3 +18,6 @@ impl<T: 'static> EventLoopProxyWrapper<T> {
#[derive(Resource)]
pub struct DisplayHandleWrapper(pub winit::event_loop::OwnedDisplayHandle);
#[derive(Resource)]
pub struct WindowWrapper(pub Arc<Window>);

View file

@ -1,23 +1,22 @@
use std::sync::Arc;
use bevy_ecs::world::World;
use winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::ActiveEventLoop,
window::{Window, WindowId},
application::ApplicationHandler, event::WindowEvent, event_loop::ActiveEventLoop,
window::WindowId,
};
use crate::core::app::App;
use super::config::WindowConfig;
use super::{config::WindowConfig, raw_handle::WindowWrapper};
pub struct WindowState {
app: App,
window: Option<Window>,
}
impl WindowState {
pub fn new(app: App) -> Self {
Self { app, window: None }
Self { app }
}
fn world(&self) -> &World {
@ -30,7 +29,9 @@ impl ApplicationHandler for WindowState {
let window_config = self.world().get_resource::<WindowConfig>().unwrap();
let window = event_loop.create_window(window_config.into()).unwrap();
self.window = Some(window);
self.app
.world_mut()
.insert_resource(WindowWrapper(Arc::new(window)));
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {