Begin move mesh + Vertex and Camera into core

This commit is contained in:
Florian RICHER 2025-04-04 13:38:27 +02:00
parent 2fbf4e6ce2
commit 852d72d716
Signed by: florian.richer
GPG key ID: C73D37CBED7BFC77
11 changed files with 64 additions and 3 deletions

19
src/core/camera/mod.rs Normal file
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@ -0,0 +1,19 @@
use bevy_ecs::component::Component;
use glam::{Mat4, Quat, Vec3};
pub trait Camera: Into<Mat4> + Component {}
#[derive(Component)]
pub struct Camera3D {
pub projection: Mat4,
pub position: Vec3,
pub rotation: Quat,
}
impl Into<Mat4> for Camera3D {
fn into(self) -> Mat4 {
Mat4::from_rotation_translation(self.rotation, self.position) * self.projection
}
}
impl Camera for Camera3D {}

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@ -1 +1,4 @@
pub mod app;
pub mod camera;
pub mod render;
pub mod scene;

14
src/core/render/mesh.rs Normal file
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@ -0,0 +1,14 @@
use bevy_ecs::component::Component;
use super::vertex::Vertex2D;
#[derive(Component)]
pub struct Mesh2D {
pub vertices: Vec<Vertex2D>,
}
impl Mesh2D {
pub fn new(vertices: Vec<Vertex2D>) -> Self {
Self { vertices }
}
}

2
src/core/render/mod.rs Normal file
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@ -0,0 +1,2 @@
pub mod mesh;
pub mod vertex;

21
src/core/scene.rs Normal file
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@ -0,0 +1,21 @@
use bevy_ecs::world::World;
pub struct Scene {
world: World,
}
impl Scene {
pub fn new() -> Self {
Self {
world: World::new(),
}
}
pub fn world(&self) -> &World {
&self.world
}
pub fn world_mut(&mut self) -> &mut World {
&mut self.world
}
}

1
src/game/mod.rs Normal file
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@ -0,0 +1 @@

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@ -2,6 +2,7 @@ use std::error::Error;
use winit::event_loop::{ControlFlow, EventLoop};
pub mod core;
pub mod game;
pub mod vulkan;
fn main() -> Result<(), impl Error> {

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@ -1,5 +1,4 @@
pub mod pipelines;
pub mod vertex;
pub mod vulkan_context;
pub mod window_render_context;

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@ -20,7 +20,7 @@ use vulkano::pipeline::{
use vulkano::shader::{EntryPoint, ShaderStages};
use vulkano::swapchain::Swapchain;
use crate::vulkan::vertex::Vertex2D;
use crate::core::render::vertex::Vertex2D;
pub mod shaders {
pub mod vs {

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@ -8,7 +8,8 @@ use vulkano::command_buffer::{AutoCommandBufferBuilder, PrimaryAutoCommandBuffer
use vulkano::descriptor_set::{DescriptorSet, WriteDescriptorSet};
use vulkano::pipeline::{GraphicsPipeline, Pipeline, PipelineBindPoint};
use crate::vulkan::{pipelines::triangle_pipeline::create_triangle_pipeline, vertex::Vertex2D};
use crate::core::render::vertex::Vertex2D;
use crate::vulkan::pipelines::triangle_pipeline::create_triangle_pipeline;
use super::vulkan_context::VulkanContext;
use super::window_render_context::WindowRenderContext;