Scene: manage error
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d9f70caec0
commit
7cbc785888
3 changed files with 53 additions and 42 deletions
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@ -146,11 +146,14 @@ impl ApplicationHandler for App {
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let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
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self.rcx = Some(RenderContext::new(window, surface, &self.device));
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self.scene = Some(Scene::initialize(
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&self.device,
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&self.rcx.as_ref().unwrap().swapchain,
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&self.memory_allocator,
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));
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self.scene = Some(
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Scene::load(
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&self.device,
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&self.rcx.as_ref().unwrap().swapchain,
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&self.memory_allocator,
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)
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.unwrap(),
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);
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}
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fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
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@ -230,7 +233,7 @@ impl ApplicationHandler for App {
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.unwrap();
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if let Some(scene) = self.scene.as_ref() {
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scene.render(&mut builder);
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scene.render(&mut builder).unwrap();
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}
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builder.end_rendering().unwrap();
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@ -1,3 +1,4 @@
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use std::error::Error;
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use std::sync::Arc;
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use vulkano::device::Device;
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use vulkano::pipeline::graphics::color_blend::{ColorBlendAttachmentState, ColorBlendState};
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@ -12,6 +13,7 @@ use vulkano::pipeline::layout::PipelineDescriptorSetLayoutCreateInfo;
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use vulkano::pipeline::{
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DynamicState, GraphicsPipeline, PipelineLayout, PipelineShaderStageCreateInfo,
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};
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use vulkano::shader::EntryPoint;
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use vulkano::swapchain::Swapchain;
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use crate::renderer::Vertex2D;
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@ -35,37 +37,26 @@ mod shaders {
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pub fn create_triangle_pipeline(
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device: &Arc<Device>,
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swapchain: &Arc<Swapchain>,
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) -> Arc<GraphicsPipeline> {
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let vs = shaders::vs::load(device.clone())
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.unwrap()
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.entry_point("main")
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.unwrap();
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let fs = shaders::fs::load(device.clone())
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.unwrap()
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.entry_point("main")
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.unwrap();
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let vertex_input_state = Vertex2D::per_vertex().definition(&vs).unwrap();
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) -> Result<Arc<GraphicsPipeline>, Box<dyn Error>> {
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let (vs, fs) = load_shaders(device)?;
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let vertex_input_state = Vertex2D::per_vertex().definition(&vs)?;
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let stages = [
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PipelineShaderStageCreateInfo::new(vs),
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PipelineShaderStageCreateInfo::new(fs),
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];
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let layout = PipelineLayout::new(
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device.clone(),
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PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
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.into_pipeline_layout_create_info(device.clone())
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.unwrap(),
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)
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.unwrap();
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let create_info = PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
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.into_pipeline_layout_create_info(device.clone())?;
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let layout = PipelineLayout::new(device.clone(), create_info)?;
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let subpass = PipelineRenderingCreateInfo {
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color_attachment_formats: vec![Some(swapchain.image_format())],
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..Default::default()
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};
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GraphicsPipeline::new(
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let pipeline = GraphicsPipeline::new(
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device.clone(),
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None,
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GraphicsPipelineCreateInfo {
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@ -83,6 +74,19 @@ pub fn create_triangle_pipeline(
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subpass: Some(subpass.into()),
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..GraphicsPipelineCreateInfo::layout(layout)
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},
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)
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.unwrap()
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)?;
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Ok(pipeline)
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}
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fn load_shaders(device: &Arc<Device>) -> Result<(EntryPoint, EntryPoint), Box<dyn Error>> {
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let vs = shaders::vs::load(device.clone())?
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.entry_point("main")
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.ok_or(format!("Failed find main entry point of vertex shader"))?;
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let fs = shaders::fs::load(device.clone())?
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.entry_point("main")
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.ok_or(format!("Failed find main entry point of fragment shader"))?;
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Ok((vs, fs))
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}
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@ -1,3 +1,4 @@
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use std::error::Error;
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use std::sync::Arc;
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use vulkano::buffer::Subbuffer;
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use vulkano::command_buffer::{AutoCommandBufferBuilder, PrimaryAutoCommandBuffer};
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@ -69,31 +70,34 @@ pub struct Scene {
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}
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impl Scene {
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pub fn initialize(
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pub fn load(
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device: &Arc<Device>,
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swapchain: &Arc<Swapchain>,
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memory_allocator: &Arc<StandardMemoryAllocator>,
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) -> Scene {
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let pipeline = create_triangle_pipeline(device, swapchain);
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let vertex_buffer =
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Vertex2D::create_buffer(Vec::from_iter(VERTICES), memory_allocator).unwrap();
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) -> Result<Self, Box<dyn Error>> {
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let pipeline = create_triangle_pipeline(device, swapchain)?;
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let vertex_buffer = Vertex2D::create_buffer(Vec::from_iter(VERTICES), memory_allocator)?;
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Scene {
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Ok(Scene {
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pipeline,
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vertex_buffer,
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}
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})
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}
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pub fn render(&self, builder: &mut AutoCommandBufferBuilder<PrimaryAutoCommandBuffer>) {
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builder
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.bind_pipeline_graphics(self.pipeline.clone())
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.unwrap()
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.bind_vertex_buffers(0, self.vertex_buffer.clone())
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.unwrap();
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pub fn render(
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&self,
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builder: &mut AutoCommandBufferBuilder<PrimaryAutoCommandBuffer>,
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) -> Result<(), Box<dyn Error>> {
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let vertex_count = self.vertex_buffer.len() as u32;
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let instance_count = vertex_count / 3;
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unsafe { builder.draw(vertex_count, instance_count, 0, 0) }.unwrap();
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unsafe {
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builder
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.bind_pipeline_graphics(self.pipeline.clone())?
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.bind_vertex_buffers(0, self.vertex_buffer.clone())?
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.draw(vertex_count, instance_count, 0, 0)?;
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}
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Ok(())
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}
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}
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