This commit is contained in:
parent
df99ef3a3f
commit
4f6216635f
17 changed files with 110 additions and 100 deletions
|
@ -1,4 +1,2 @@
|
||||||
mod app;
|
mod app;
|
||||||
pub mod plugin;
|
pub use app::*;
|
||||||
|
|
||||||
pub use app::App;
|
|
||||||
|
|
|
@ -1,5 +0,0 @@
|
||||||
use super::app::App;
|
|
||||||
|
|
||||||
pub trait Plugin {
|
|
||||||
fn build(&self, app: &mut App);
|
|
||||||
}
|
|
|
@ -1,6 +1,4 @@
|
||||||
pub mod app;
|
pub mod app;
|
||||||
pub mod camera;
|
pub mod camera;
|
||||||
pub mod old_app;
|
|
||||||
pub mod render;
|
pub mod render;
|
||||||
pub mod scene;
|
|
||||||
pub mod window;
|
pub mod window;
|
||||||
|
|
|
@ -1,21 +0,0 @@
|
||||||
use bevy_ecs::world::World;
|
|
||||||
|
|
||||||
pub struct Scene {
|
|
||||||
world: World,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Scene {
|
|
||||||
pub fn new() -> Self {
|
|
||||||
Self {
|
|
||||||
world: World::new(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn world(&self) -> &World {
|
|
||||||
&self.world
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn world_mut(&mut self) -> &mut World {
|
|
||||||
&mut self.world
|
|
||||||
}
|
|
||||||
}
|
|
17
src/core/window/config.rs
Normal file
17
src/core/window/config.rs
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
use bevy_ecs::system::Resource;
|
||||||
|
use winit::{dpi::PhysicalSize, window::WindowAttributes};
|
||||||
|
|
||||||
|
#[derive(Resource, Clone)]
|
||||||
|
pub struct WindowConfig {
|
||||||
|
pub title: String,
|
||||||
|
pub width: u32,
|
||||||
|
pub height: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Into<WindowAttributes> for &WindowConfig {
|
||||||
|
fn into(self) -> WindowAttributes {
|
||||||
|
WindowAttributes::default()
|
||||||
|
.with_title(self.title.clone())
|
||||||
|
.with_inner_size(PhysicalSize::new(self.width as f64, self.height as f64))
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,24 +1,27 @@
|
||||||
pub mod window_handler;
|
use config::WindowConfig;
|
||||||
|
use state::WindowState;
|
||||||
use super::app::{App, plugin::Plugin};
|
|
||||||
use window_handler::WindowHandler;
|
|
||||||
use winit::event_loop::EventLoop;
|
use winit::event_loop::EventLoop;
|
||||||
use winit::window::WindowAttributes;
|
|
||||||
|
|
||||||
pub struct WindowPlugin {
|
use super::app::{App, AppExit};
|
||||||
window_attributes: WindowAttributes,
|
|
||||||
event_loop: EventLoop<()>,
|
pub mod config;
|
||||||
|
pub mod state;
|
||||||
|
|
||||||
|
pub fn init(app: &mut App, window_config: WindowConfig) {
|
||||||
|
let world = app.world_mut();
|
||||||
|
world.insert_resource(window_config);
|
||||||
|
|
||||||
|
let mut event_loop_builder = EventLoop::with_user_event();
|
||||||
|
let event_loop = event_loop_builder.build().unwrap();
|
||||||
|
|
||||||
|
app.set_runner(Box::new(move |app| runner(app, event_loop)));
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Plugin for WindowPlugin {
|
fn runner(app: App, event_loop: EventLoop<()>) -> AppExit {
|
||||||
fn build(&self, app: &mut App) {
|
let mut window_state = WindowState::new(app);
|
||||||
let world = app.world_mut();
|
|
||||||
world.insert_resource(WindowHandler::new(self.window_attributes.clone()));
|
|
||||||
|
|
||||||
let window_handler = world.get_resource_mut::<WindowHandler>().unwrap();
|
match event_loop.run_app(&mut window_state) {
|
||||||
|
Ok(_) => AppExit::Success,
|
||||||
// app.set_runner(Box::new(move || {
|
Err(e) => AppExit::Error(Box::new(e)),
|
||||||
// self.event_loop.run_app(&mut window_handler);
|
|
||||||
// }));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
45
src/core/window/state.rs
Normal file
45
src/core/window/state.rs
Normal file
|
@ -0,0 +1,45 @@
|
||||||
|
use bevy_ecs::world::World;
|
||||||
|
use winit::{
|
||||||
|
application::ApplicationHandler,
|
||||||
|
event::WindowEvent,
|
||||||
|
event_loop::ActiveEventLoop,
|
||||||
|
window::{Window, WindowId},
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::core::app::App;
|
||||||
|
|
||||||
|
use super::config::WindowConfig;
|
||||||
|
|
||||||
|
pub struct WindowState {
|
||||||
|
app: App,
|
||||||
|
window: Option<Window>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl WindowState {
|
||||||
|
pub fn new(app: App) -> Self {
|
||||||
|
Self { app, window: None }
|
||||||
|
}
|
||||||
|
|
||||||
|
fn world(&self) -> &World {
|
||||||
|
self.app.world()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ApplicationHandler for WindowState {
|
||||||
|
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
|
let window_config = self.world().get_resource::<WindowConfig>().unwrap();
|
||||||
|
|
||||||
|
let window = event_loop.create_window(window_config.into()).unwrap();
|
||||||
|
self.window = Some(window);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
|
||||||
|
match event {
|
||||||
|
WindowEvent::CloseRequested => {
|
||||||
|
log::debug!("The close button was pressed; stopping");
|
||||||
|
event_loop.exit();
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,40 +0,0 @@
|
||||||
use bevy_ecs::system::Resource;
|
|
||||||
use winit::{
|
|
||||||
application::ApplicationHandler,
|
|
||||||
event::WindowEvent,
|
|
||||||
event_loop::ActiveEventLoop,
|
|
||||||
window::{Window, WindowAttributes, WindowId},
|
|
||||||
};
|
|
||||||
|
|
||||||
#[derive(Resource)]
|
|
||||||
pub struct WindowHandler {
|
|
||||||
window_attributes: WindowAttributes,
|
|
||||||
window: Option<Box<Window>>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl WindowHandler {
|
|
||||||
pub fn new(window_attributes: WindowAttributes) -> Self {
|
|
||||||
Self {
|
|
||||||
window_attributes,
|
|
||||||
window: None,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl ApplicationHandler for WindowHandler {
|
|
||||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
|
||||||
let window = event_loop
|
|
||||||
.create_window(self.window_attributes.clone())
|
|
||||||
.unwrap();
|
|
||||||
self.window = Some(Box::new(window));
|
|
||||||
}
|
|
||||||
|
|
||||||
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
|
|
||||||
match event {
|
|
||||||
WindowEvent::CloseRequested => {
|
|
||||||
log::debug!("The close button was pressed; stopping");
|
|
||||||
event_loop.exit();
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1 +1,14 @@
|
||||||
|
use crate::core::{
|
||||||
|
app::App,
|
||||||
|
window::{self, config::WindowConfig},
|
||||||
|
};
|
||||||
|
|
||||||
|
pub fn init(app: &mut App) {
|
||||||
|
let window_config = WindowConfig {
|
||||||
|
title: "Rust ASH Test".to_string(),
|
||||||
|
width: 800,
|
||||||
|
height: 600,
|
||||||
|
};
|
||||||
|
|
||||||
|
window::init(app, window_config);
|
||||||
|
}
|
||||||
|
|
12
src/main.rs
12
src/main.rs
|
@ -3,16 +3,18 @@ use winit::event_loop::{ControlFlow, EventLoop};
|
||||||
|
|
||||||
pub mod core;
|
pub mod core;
|
||||||
pub mod game;
|
pub mod game;
|
||||||
pub mod vulkan;
|
pub mod old_app;
|
||||||
|
|
||||||
fn main() -> Result<(), impl Error> {
|
fn main() -> Result<(), impl Error> {
|
||||||
env_logger::init();
|
env_logger::init();
|
||||||
|
|
||||||
run_new_app()
|
// run_new_app()
|
||||||
|
run_old_app()
|
||||||
}
|
}
|
||||||
|
|
||||||
fn run_new_app() -> Result<(), impl Error> {
|
fn run_new_app() -> Result<(), impl Error> {
|
||||||
let app = core::app::App::default();
|
let mut app = core::app::App::default();
|
||||||
|
game::init(&mut app);
|
||||||
app.run()
|
app.run()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -20,8 +22,8 @@ fn run_old_app() -> Result<(), impl Error> {
|
||||||
let event_loop = EventLoop::new().unwrap();
|
let event_loop = EventLoop::new().unwrap();
|
||||||
event_loop.set_control_flow(ControlFlow::Poll);
|
event_loop.set_control_flow(ControlFlow::Poll);
|
||||||
|
|
||||||
let vulkan_context = vulkan::vulkan_context::VulkanContext::from(&event_loop);
|
let vulkan_context = old_app::vulkan_context::VulkanContext::from(&event_loop);
|
||||||
let mut app = core::old_app::App::from(vulkan_context);
|
let mut app = old_app::app::App::from(vulkan_context);
|
||||||
|
|
||||||
event_loop.run_app(&mut app)
|
event_loop.run_app(&mut app)
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
use crate::vulkan::scene::Scene;
|
use crate::old_app::scene::Scene;
|
||||||
use crate::vulkan::vulkan_context::VulkanContext;
|
use crate::old_app::vulkan_context::VulkanContext;
|
||||||
use crate::vulkan::window_render_context::WindowRenderContext;
|
use crate::old_app::window_render_context::WindowRenderContext;
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
use vulkano::command_buffer::{RenderingAttachmentInfo, RenderingInfo};
|
use vulkano::command_buffer::{RenderingAttachmentInfo, RenderingInfo};
|
||||||
use vulkano::render_pass::{AttachmentLoadOp, AttachmentStoreOp};
|
use vulkano::render_pass::{AttachmentLoadOp, AttachmentStoreOp};
|
|
@ -1,5 +1,5 @@
|
||||||
|
pub mod app;
|
||||||
pub mod pipelines;
|
pub mod pipelines;
|
||||||
|
pub mod scene;
|
||||||
pub mod vulkan_context;
|
pub mod vulkan_context;
|
||||||
pub mod window_render_context;
|
pub mod window_render_context;
|
||||||
|
|
||||||
pub mod scene;
|
|
|
@ -1,4 +1,4 @@
|
||||||
use crate::vulkan::pipelines::triangle_pipeline::shaders::vs;
|
use crate::old_app::pipelines::triangle_pipeline::shaders::vs;
|
||||||
use glam::{Mat3, Mat4, Vec3};
|
use glam::{Mat3, Mat4, Vec3};
|
||||||
use std::error::Error;
|
use std::error::Error;
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
|
@ -10,7 +10,7 @@ use vulkano::memory::allocator::{AllocationCreateInfo, MemoryTypeFilter};
|
||||||
use vulkano::pipeline::{GraphicsPipeline, Pipeline, PipelineBindPoint};
|
use vulkano::pipeline::{GraphicsPipeline, Pipeline, PipelineBindPoint};
|
||||||
|
|
||||||
use crate::core::render::vertex::Vertex2D;
|
use crate::core::render::vertex::Vertex2D;
|
||||||
use crate::vulkan::pipelines::triangle_pipeline::create_triangle_pipeline;
|
use crate::old_app::pipelines::triangle_pipeline::create_triangle_pipeline;
|
||||||
|
|
||||||
use super::vulkan_context::VulkanContext;
|
use super::vulkan_context::VulkanContext;
|
||||||
use super::window_render_context::WindowRenderContext;
|
use super::window_render_context::WindowRenderContext;
|
Loading…
Add table
Reference in a new issue