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Build legacy Nix package on Ubuntu / build (push) Failing after 26m34s

This commit is contained in:
Florian RICHER 2025-04-13 18:06:18 +02:00
parent df99ef3a3f
commit 4f6216635f
Signed by: florian.richer
GPG key ID: C73D37CBED7BFC77
17 changed files with 110 additions and 100 deletions

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@ -1,4 +1,2 @@
mod app;
pub mod plugin;
pub use app::App;
pub use app::*;

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@ -1,5 +0,0 @@
use super::app::App;
pub trait Plugin {
fn build(&self, app: &mut App);
}

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@ -1,6 +1,4 @@
pub mod app;
pub mod camera;
pub mod old_app;
pub mod render;
pub mod scene;
pub mod window;

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@ -1,21 +0,0 @@
use bevy_ecs::world::World;
pub struct Scene {
world: World,
}
impl Scene {
pub fn new() -> Self {
Self {
world: World::new(),
}
}
pub fn world(&self) -> &World {
&self.world
}
pub fn world_mut(&mut self) -> &mut World {
&mut self.world
}
}

17
src/core/window/config.rs Normal file
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@ -0,0 +1,17 @@
use bevy_ecs::system::Resource;
use winit::{dpi::PhysicalSize, window::WindowAttributes};
#[derive(Resource, Clone)]
pub struct WindowConfig {
pub title: String,
pub width: u32,
pub height: u32,
}
impl Into<WindowAttributes> for &WindowConfig {
fn into(self) -> WindowAttributes {
WindowAttributes::default()
.with_title(self.title.clone())
.with_inner_size(PhysicalSize::new(self.width as f64, self.height as f64))
}
}

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@ -1,24 +1,27 @@
pub mod window_handler;
use super::app::{App, plugin::Plugin};
use window_handler::WindowHandler;
use config::WindowConfig;
use state::WindowState;
use winit::event_loop::EventLoop;
use winit::window::WindowAttributes;
pub struct WindowPlugin {
window_attributes: WindowAttributes,
event_loop: EventLoop<()>,
use super::app::{App, AppExit};
pub mod config;
pub mod state;
pub fn init(app: &mut App, window_config: WindowConfig) {
let world = app.world_mut();
world.insert_resource(window_config);
let mut event_loop_builder = EventLoop::with_user_event();
let event_loop = event_loop_builder.build().unwrap();
app.set_runner(Box::new(move |app| runner(app, event_loop)));
}
impl Plugin for WindowPlugin {
fn build(&self, app: &mut App) {
let world = app.world_mut();
world.insert_resource(WindowHandler::new(self.window_attributes.clone()));
fn runner(app: App, event_loop: EventLoop<()>) -> AppExit {
let mut window_state = WindowState::new(app);
let window_handler = world.get_resource_mut::<WindowHandler>().unwrap();
// app.set_runner(Box::new(move || {
// self.event_loop.run_app(&mut window_handler);
// }));
match event_loop.run_app(&mut window_state) {
Ok(_) => AppExit::Success,
Err(e) => AppExit::Error(Box::new(e)),
}
}

45
src/core/window/state.rs Normal file
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@ -0,0 +1,45 @@
use bevy_ecs::world::World;
use winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::ActiveEventLoop,
window::{Window, WindowId},
};
use crate::core::app::App;
use super::config::WindowConfig;
pub struct WindowState {
app: App,
window: Option<Window>,
}
impl WindowState {
pub fn new(app: App) -> Self {
Self { app, window: None }
}
fn world(&self) -> &World {
self.app.world()
}
}
impl ApplicationHandler for WindowState {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let window_config = self.world().get_resource::<WindowConfig>().unwrap();
let window = event_loop.create_window(window_config.into()).unwrap();
self.window = Some(window);
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
match event {
WindowEvent::CloseRequested => {
log::debug!("The close button was pressed; stopping");
event_loop.exit();
}
_ => {}
}
}
}

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@ -1,40 +0,0 @@
use bevy_ecs::system::Resource;
use winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::ActiveEventLoop,
window::{Window, WindowAttributes, WindowId},
};
#[derive(Resource)]
pub struct WindowHandler {
window_attributes: WindowAttributes,
window: Option<Box<Window>>,
}
impl WindowHandler {
pub fn new(window_attributes: WindowAttributes) -> Self {
Self {
window_attributes,
window: None,
}
}
}
impl ApplicationHandler for WindowHandler {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let window = event_loop
.create_window(self.window_attributes.clone())
.unwrap();
self.window = Some(Box::new(window));
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
match event {
WindowEvent::CloseRequested => {
log::debug!("The close button was pressed; stopping");
event_loop.exit();
}
_ => {}
}
}
}

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@ -1 +1,14 @@
use crate::core::{
app::App,
window::{self, config::WindowConfig},
};
pub fn init(app: &mut App) {
let window_config = WindowConfig {
title: "Rust ASH Test".to_string(),
width: 800,
height: 600,
};
window::init(app, window_config);
}

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@ -3,16 +3,18 @@ use winit::event_loop::{ControlFlow, EventLoop};
pub mod core;
pub mod game;
pub mod vulkan;
pub mod old_app;
fn main() -> Result<(), impl Error> {
env_logger::init();
run_new_app()
// run_new_app()
run_old_app()
}
fn run_new_app() -> Result<(), impl Error> {
let app = core::app::App::default();
let mut app = core::app::App::default();
game::init(&mut app);
app.run()
}
@ -20,8 +22,8 @@ fn run_old_app() -> Result<(), impl Error> {
let event_loop = EventLoop::new().unwrap();
event_loop.set_control_flow(ControlFlow::Poll);
let vulkan_context = vulkan::vulkan_context::VulkanContext::from(&event_loop);
let mut app = core::old_app::App::from(vulkan_context);
let vulkan_context = old_app::vulkan_context::VulkanContext::from(&event_loop);
let mut app = old_app::app::App::from(vulkan_context);
event_loop.run_app(&mut app)
}

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@ -1,6 +1,6 @@
use crate::vulkan::scene::Scene;
use crate::vulkan::vulkan_context::VulkanContext;
use crate::vulkan::window_render_context::WindowRenderContext;
use crate::old_app::scene::Scene;
use crate::old_app::vulkan_context::VulkanContext;
use crate::old_app::window_render_context::WindowRenderContext;
use std::sync::Arc;
use vulkano::command_buffer::{RenderingAttachmentInfo, RenderingInfo};
use vulkano::render_pass::{AttachmentLoadOp, AttachmentStoreOp};

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@ -1,5 +1,5 @@
pub mod app;
pub mod pipelines;
pub mod scene;
pub mod vulkan_context;
pub mod window_render_context;
pub mod scene;

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@ -1,4 +1,4 @@
use crate::vulkan::pipelines::triangle_pipeline::shaders::vs;
use crate::old_app::pipelines::triangle_pipeline::shaders::vs;
use glam::{Mat3, Mat4, Vec3};
use std::error::Error;
use std::sync::Arc;
@ -10,7 +10,7 @@ use vulkano::memory::allocator::{AllocationCreateInfo, MemoryTypeFilter};
use vulkano::pipeline::{GraphicsPipeline, Pipeline, PipelineBindPoint};
use crate::core::render::vertex::Vertex2D;
use crate::vulkan::pipelines::triangle_pipeline::create_triangle_pipeline;
use crate::old_app::pipelines::triangle_pipeline::create_triangle_pipeline;
use super::vulkan_context::VulkanContext;
use super::window_render_context::WindowRenderContext;