First work with vulkano
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#version 450
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#extension GL_ARB_separate_shader_objects: enable
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layout (location = 0) in vec3 fragColor;
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layout (location = 0) in vec3 color;
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layout (location = 0) out vec4 outColor;
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layout (location = 0) out vec4 f_color;
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void main() {
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outColor = vec4(fragColor, 1.0);
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f_color = vec4(color, 1.0);
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}
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