rust_vulkan_test/res/shaders/vertex.vert

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2024-12-08 18:19:37 +01:00
#version 450 layout (location = 0) in vec2 position; layout (location = 1) in vec3 color; layout (location = 0) out vec3 fragColor; void main() { gl_Position = vec4(position, 0.0, 1.0); fragColor = color; }