rust_vulkan_test/res/shaders/main.vert

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2024-11-17 20:19:34 +01:00
#version 450 out gl_PerVertex { vec4 gl_Position; }; layout (location = 0) out vec3 fragColor; vec2 positions[3] = vec2[]( vec2(0.0, -0.5), vec2(0.5, 0.5), vec2(-0.5, 0.5) ); vec3 colors[3] = vec3[]( vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0) ); void main() { gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); fragColor = colors[gl_VertexIndex]; }