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wgpu-rs/src/render/mod.rs

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434 B
Rust

mod vertex;
pub use vertex::Vertex;
mod camera;
pub use camera::Camera;
mod texture;
pub use texture::{Texture, TextureManager};
mod instance;
pub use instance::{
Instance, InstanceRaw
};
use wgpu::{Device, Queue};
mod mesh;
pub use mesh::Mesh;
pub trait Renderable {
fn prepare(&mut self, device: &Device);
fn update_instances(&mut self, queue: &Queue);
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>);
}