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wgpu-rs/src/engine.rs

74 lines
No EOL
2.8 KiB
Rust

use winit::{
event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
pub struct Engine {
title: &'static str,
}
impl Engine {
pub fn new(title: &'static str) -> Engine {
Engine { title }
}
pub async fn run(self) {
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title(self.title)
.build(&event_loop)
.unwrap();
let mut state = crate::State::new(&window).await;
event_loop.run(
move |event: Event<()>, _, control_flow: &mut ControlFlow| match event {
Event::WindowEvent {
ref event,
window_id,
} if window_id == window.id() => {
if !state.input(&event) {
match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput { input, .. } => match input {
KeyboardInput {
state: ElementState::Pressed,
virtual_keycode: Some(VirtualKeyCode::Escape),
..
} => *control_flow = ControlFlow::Exit,
_ => {}
},
WindowEvent::Resized(physical_size) => {
state.resize(*physical_size);
}
WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
// new_inner_size is &&mut so we have to dereference it twice
state.resize(**new_inner_size);
}
_ => {}
}
}
}
Event::RedrawRequested(window_id) if window_id == window.id() => {
state.update();
match state.render() {
Ok(_) => {}
// Reconfigure the surface if lost
Err(wgpu::SurfaceError::Lost) => state.resize(state.size),
// The system is out of memory, we should probably quit
Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit,
// All other errors (Outdated, Timeout) should be resolved by the next frame
Err(e) => eprintln!("{:?}", e),
}
}
Event::MainEventsCleared => {
// RedrawRequested will only trigger once, unless we manually
// request it.
window.request_redraw();
}
_ => {}
},
);
}
}