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[DISPLAY] Begin refactor

This commit is contained in:
Florian RICHER 2022-06-21 20:10:19 +02:00
parent 2efbe96845
commit ebb5ac8fae
5 changed files with 201 additions and 1 deletions

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@ -1,4 +1,6 @@
mod pipelines;
pub use pipelines::utils::create_render_pipeline;
pub use pipelines::{GlobalBindLayout, Pipelines};
pub use pipelines::{GlobalBindLayout, Pipelines};
mod renderer;

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use winit::{
event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::Window,
};
pub struct Display {
window: Window,
event_loop: EventLoop<()>,
}
impl Display {
pub async fn init(title: &str) -> Self {
cfg_if::cfg_if! {
if #[cfg(target_arch = "wasm32")] {
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
console_log::init_with_level(log::Level::Info).expect("Could't initialize logger");
} else {
env_logger::init();
}
}
let event_loop = EventLoop::new();
let window = winit::window::WindowBuilder::new()
.with_title(title)
.build(&event_loop)
.unwrap();
#[cfg(target_arch = "wasm32")]
{
// Winit prevents sizing with CSS, so we have to set
// the size manually when on web.
use winit::dpi::PhysicalSize;
window.set_inner_size(PhysicalSize::new(450, 400));
use winit::platform::web::WindowExtWebSys;
web_sys::window()
.and_then(|win| win.document())
.and_then(|doc| {
let dst = doc.get_element_by_id("wasm-example")?;
let canvas = web_sys::Element::from(window.canvas());
dst.append_child(&canvas).ok()?;
Some(())
})
.expect("Couldn't append canvas to document body.");
}
Self { window, event_loop }
}
pub fn run(self) {
// let mut last_render_time = instant::Instant::now();
self.event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Poll;
match event {
Event::MainEventsCleared => self.window.request_redraw(),
Event::WindowEvent {
ref event,
window_id,
} if window_id == self.window.id() => match event {
#[cfg(not(target_arch = "wasm32"))]
WindowEvent::CloseRequested
| WindowEvent::KeyboardInput {
input:
KeyboardInput {
state: ElementState::Pressed,
virtual_keycode: Some(VirtualKeyCode::Escape),
..
},
..
} => *control_flow = ControlFlow::Exit,
_ => {}
},
// Event::RedrawRequested(window_id) if window_id == self.window.id() => {
// let now = instant::Instant::now();
// let dt = now - last_render_time;
// last_render_time = now;
// state.update(dt);
// match state.render() {
// Ok(_) => {}
// // Reconfigure the surface if it's lost or outdated
// Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => state.resize(state.size),
// // The system is out of memory, we should probably quit
// Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit,
// // We're ignoring timeouts
// Err(wgpu::SurfaceError::Timeout) => log::warn!("Surface timeout"),
// }
// }
_ => {}
}
});
}
}

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@ -0,0 +1,4 @@
mod renderer;
mod display;
pub use renderer::Renderer;

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use std::iter;
use winit::{event::WindowEvent, window::Window};
pub struct Renderer {
surface: wgpu::Surface,
device: wgpu::Device,
queue: wgpu::Queue,
size: winit::dpi::PhysicalSize<u32>,
config: wgpu::SurfaceConfiguration,
}
impl Renderer {
async fn new(window: &Window) -> Self {
let size = window.inner_size();
// The instance is a handle to our GPU
// BackendBit::PRIMARY => Vulkan + Metal + DX12 + Browser WebGPU
let instance = wgpu::Instance::new(wgpu::Backends::all());
let surface = unsafe { instance.create_surface(window) };
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
features: wgpu::Features::empty(),
// WebGL doesn't support all of wgpu's features, so if
// we're building for the web we'll have to disable some.
limits: if cfg!(target_arch = "wasm32") {
wgpu::Limits::downlevel_webgl2_defaults()
} else {
wgpu::Limits::default()
},
},
None, // Trace path
)
.await
.unwrap();
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface.get_preferred_format(&adapter).unwrap(),
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Fifo,
};
surface.configure(&device, &config);
Self {
surface,
device,
queue,
config,
size,
}
}
fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
if new_size.width > 0 && new_size.height > 0 {
self.size = new_size;
self.config.width = new_size.width;
self.config.height = new_size.height;
self.surface.configure(&self.device, &self.config);
}
}
fn input(&mut self, event: &WindowEvent) -> bool {
false
}
fn update(&mut self, dt: instant::Duration) {
}
fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
let output = self.surface.get_current_texture()?;
let view = output
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Render Encoder"),
});
self.queue.submit(iter::once(encoder.finish()));
output.present();
Ok(())
}
}