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Update README.md

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Florian RICHER 2021-02-20 00:01:43 +01:00
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## USEFULL TOOLS
- RHAI [(Embedded Scripting for Rust)](https://github.com/rhaiscript/rhai)
- GFX [(Low-level, cross-platform graphics and compute abstraction library)](https://github.com/gfx-rs/gfx)
- WINIT [(Cross-platform window creation and management)](https://github.com/rust-windowing/winit)
- RUSTTYPE [(Font lib)](https://gitlab.redox-os.org/redox-os/rusttype)
- SPECS [(Entity-Component System)](https://github.com/amethyst/specs)
- PAREEN [(Animation)](https://github.com/leod/pareen)
## USEFULL LINK
- https://arewegameyet.rs/

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#version 150 core
uniform sampler2D t_Awesome;
uniform int i_Switch;
in vec4 v_Color;
in vec2 v_Uv;
out vec4 Target0;
void main() {
vec3 aw = texture(t_Awesome, v_Uv).rgb;
if(i_Switch == 0) {
if(aw == vec3(0.0, 0.0, 0.0)) {
Target0 = 0.20 * v_Color;
} else {
Target0 = vec4(aw, 1.0);
}
} else {
Target0 = v_Color;
}
}