Refactor: Texture
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1af8e63641
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4 changed files with 84 additions and 70 deletions
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@ -7,7 +7,7 @@ pub use camera::{
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};
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mod texture;
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pub use texture::Texture;
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pub use texture::{Texture, TextureManager};
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mod instance;
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pub use instance::{
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66
src/render/texture/mod.rs
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66
src/render/texture/mod.rs
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@ -0,0 +1,66 @@
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mod texture;
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pub use texture::Texture;
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use wgpu::{BindGroup, Device, Queue};
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pub struct TextureManager {
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texture_bind_group_layout: wgpu::BindGroupLayout,
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}
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impl TextureManager {
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pub fn new(device: &Device) -> Self {
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let texture_bind_group_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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multisampled: false,
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view_dimension: wgpu::TextureViewDimension::D2,
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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},
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count: None,
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},
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
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count: None,
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},
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],
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label: Some("texture_bind_group_layout"),
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});
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Self {
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texture_bind_group_layout,
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}
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}
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pub fn create_texture_from_bytes(
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&self,
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device: &Device,
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queue: &Queue,
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bytes: &[u8],
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label: &str,
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) -> BindGroup {
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let diffuse_texture = Texture::from_bytes(&device, &queue, bytes, label).unwrap();
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.texture_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&diffuse_texture.view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&diffuse_texture.sampler),
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},
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],
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label: Some(&format!("diffuse_bind_group_{}", label)),
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})
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}
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pub fn get_texture_bind_group_layout(&self) -> &wgpu::BindGroupLayout {
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&self.texture_bind_group_layout
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}
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}
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