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1 changed files with 29 additions and 27 deletions
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@ -3,34 +3,34 @@ mod state;
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use winit::{
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use winit::{
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event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
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event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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event_loop::{ControlFlow, EventLoop},
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window::{WindowBuilder},
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window::WindowBuilder,
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};
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};
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pub struct Engine {
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pub struct Engine {
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title: &'static str
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title: &'static str,
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}
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}
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impl Engine {
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impl Engine {
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pub fn new(title: &'static str) -> Engine {
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pub fn new(title: &'static str) -> Engine {
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Engine {
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Engine { title }
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title
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}
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}
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}
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pub async fn run(self) {
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pub async fn run(self) {
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let event_loop = EventLoop::new();
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new()
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let window = WindowBuilder::new()
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.with_title(self.title)
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.with_title(self.title)
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.build(&event_loop).unwrap();
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.build(&event_loop)
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.unwrap();
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let mut state = state::State::new(&window).await;
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let mut state = state::State::new(&window).await;
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event_loop
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event_loop.run(
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.run(move |event: Event<()>, _, control_flow: &mut ControlFlow | match event {
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move |event: Event<()>, _, control_flow: &mut ControlFlow| match event {
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Event::WindowEvent {
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Event::WindowEvent {
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ref event,
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ref event,
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window_id,
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window_id,
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} if window_id == window.id() => if !state.input(&event) {
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} if window_id == window.id() => {
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if !state.input(&event) {
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match event {
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match event {
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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WindowEvent::KeyboardInput { input, .. } => match input {
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WindowEvent::KeyboardInput { input, .. } => match input {
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@ -50,7 +50,8 @@ impl Engine {
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}
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}
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_ => {}
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_ => {}
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}
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}
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},
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}
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}
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Event::RedrawRequested(window_id) if window_id == window.id() => {
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Event::RedrawRequested(window_id) if window_id == window.id() => {
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state.update();
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state.update();
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match state.render() {
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match state.render() {
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@ -69,6 +70,7 @@ impl Engine {
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window.request_redraw();
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window.request_redraw();
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}
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}
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_ => {}
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_ => {}
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});
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},
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);
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}
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}
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}
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}
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