Mesh refactor Unstable !
This commit is contained in:
parent
4723cf513a
commit
950b375609
6 changed files with 192 additions and 187 deletions
|
@ -5,6 +5,7 @@ mod state;
|
||||||
pub use state::State;
|
pub use state::State;
|
||||||
|
|
||||||
pub mod render;
|
pub mod render;
|
||||||
|
pub mod meshs;
|
||||||
|
|
||||||
use simplelog::{TermLogger, LevelFilter, Config, TerminalMode, ColorChoice};
|
use simplelog::{TermLogger, LevelFilter, Config, TerminalMode, ColorChoice};
|
||||||
|
|
||||||
|
|
124
src/meshs/default_mesh.rs
Normal file
124
src/meshs/default_mesh.rs
Normal file
|
@ -0,0 +1,124 @@
|
||||||
|
use std::sync::Arc;
|
||||||
|
|
||||||
|
use cgmath::prelude::*;
|
||||||
|
|
||||||
|
use crate::render::{Mesh, Renderable, Vertex, Instance};
|
||||||
|
|
||||||
|
const VERTICES: &[Vertex] = &[
|
||||||
|
Vertex {
|
||||||
|
position: [-0.0868241, 0.49240386, 0.0],
|
||||||
|
tex_coords: [0.4131759, 0.00759614],
|
||||||
|
}, // A
|
||||||
|
Vertex {
|
||||||
|
position: [-0.49513406, 0.06958647, 0.0],
|
||||||
|
tex_coords: [0.0048659444, 0.43041354],
|
||||||
|
}, // B
|
||||||
|
Vertex {
|
||||||
|
position: [-0.21918549, -0.44939706, 0.0],
|
||||||
|
tex_coords: [0.28081453, 0.949397],
|
||||||
|
}, // C
|
||||||
|
Vertex {
|
||||||
|
position: [0.35966998, -0.3473291, 0.0],
|
||||||
|
tex_coords: [0.85967, 0.84732914],
|
||||||
|
}, // D
|
||||||
|
Vertex {
|
||||||
|
position: [0.44147372, 0.2347359, 0.0],
|
||||||
|
tex_coords: [0.9414737, 0.2652641],
|
||||||
|
}, // E
|
||||||
|
];
|
||||||
|
|
||||||
|
const INDICES: &[u16] = &[0, 1, 4, 1, 2, 4, 2, 3, 4];
|
||||||
|
|
||||||
|
const NUM_INSTANCES_PER_ROW: u32 = 10;
|
||||||
|
const INSTANCE_DISPLACEMENT: cgmath::Vector3<f32> = cgmath::Vector3::new(
|
||||||
|
NUM_INSTANCES_PER_ROW as f32 * 0.5,
|
||||||
|
0.0,
|
||||||
|
NUM_INSTANCES_PER_ROW as f32 * 0.5,
|
||||||
|
);
|
||||||
|
|
||||||
|
const FRAME_TIME: f32 = 1.0 / 60.0;
|
||||||
|
const ROTATION_SPEED: f32 = std::f32::consts::PI * FRAME_TIME * 0.5;
|
||||||
|
|
||||||
|
pub struct DefaultMesh {
|
||||||
|
mesh: Mesh,
|
||||||
|
toggle: bool,
|
||||||
|
texture1_bind_group: Arc<wgpu::BindGroup>,
|
||||||
|
texture2_bind_group: Arc<wgpu::BindGroup>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl DefaultMesh {
|
||||||
|
pub fn new(texture1_bind_group: wgpu::BindGroup, texture2_bind_group: wgpu::BindGroup) -> Self {
|
||||||
|
let texture1_bind_group = Arc::new(texture1_bind_group);
|
||||||
|
let texture2_bind_group = Arc::new(texture2_bind_group);
|
||||||
|
|
||||||
|
let instances = (0..NUM_INSTANCES_PER_ROW)
|
||||||
|
.flat_map(|z| {
|
||||||
|
(0..NUM_INSTANCES_PER_ROW).map(move |x| {
|
||||||
|
let position = cgmath::Vector3 {
|
||||||
|
x: x as f32,
|
||||||
|
y: 0.0,
|
||||||
|
z: z as f32,
|
||||||
|
} - INSTANCE_DISPLACEMENT;
|
||||||
|
|
||||||
|
let rotation = if position.is_zero() {
|
||||||
|
// this is needed so an object at (0, 0, 0) won't get scaled to zero
|
||||||
|
// as Quaternions can effect scale if they're not created correctly
|
||||||
|
cgmath::Quaternion::from_axis_angle(
|
||||||
|
cgmath::Vector3::unit_z(),
|
||||||
|
cgmath::Deg(0.0),
|
||||||
|
)
|
||||||
|
} else {
|
||||||
|
cgmath::Quaternion::from_axis_angle(position.normalize(), cgmath::Deg(45.0))
|
||||||
|
};
|
||||||
|
|
||||||
|
Instance { position, rotation }
|
||||||
|
})
|
||||||
|
})
|
||||||
|
.collect::<Vec<_>>();
|
||||||
|
|
||||||
|
let mesh = Mesh {
|
||||||
|
vertex_array: VERTICES.to_vec(),
|
||||||
|
index_array: INDICES.to_vec(),
|
||||||
|
num_indices: INDICES.len() as u32,
|
||||||
|
instance_array: instances,
|
||||||
|
texture_bind_group: Some(texture1_bind_group.clone()),
|
||||||
|
vertex_buffer: None,
|
||||||
|
index_buffer: None,
|
||||||
|
instance_buffer: None,
|
||||||
|
};
|
||||||
|
DefaultMesh {
|
||||||
|
mesh,
|
||||||
|
toggle: false,
|
||||||
|
texture1_bind_group,
|
||||||
|
texture2_bind_group,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn toggle(&mut self) {
|
||||||
|
self.toggle = !self.toggle;
|
||||||
|
if self.toggle {
|
||||||
|
self.mesh.texture_bind_group = Some(self.texture1_bind_group.clone());
|
||||||
|
} else {
|
||||||
|
self.mesh.texture_bind_group = Some(self.texture2_bind_group.clone());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Renderable for DefaultMesh {
|
||||||
|
fn prepare(&mut self, device: &wgpu::Device) {
|
||||||
|
self.mesh.prepare(device);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update_instances(&mut self, device: &wgpu::Queue) {
|
||||||
|
for instance in self.mesh.instance_array.iter_mut() {
|
||||||
|
let amount = cgmath::Quaternion::from_angle_y(cgmath::Rad(ROTATION_SPEED));
|
||||||
|
let current = instance.rotation;
|
||||||
|
instance.rotation = amount * current;
|
||||||
|
}
|
||||||
|
self.mesh.update_instances(device);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
|
||||||
|
self.mesh.render(render_pass);
|
||||||
|
}
|
||||||
|
}
|
2
src/meshs/mod.rs
Normal file
2
src/meshs/mod.rs
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
mod default_mesh;
|
||||||
|
pub use default_mesh::DefaultMesh;
|
|
@ -1,16 +1,18 @@
|
||||||
|
use std::sync::Arc;
|
||||||
|
|
||||||
use wgpu::{Device, util::DeviceExt, Queue};
|
use wgpu::{Device, util::DeviceExt, Queue};
|
||||||
|
|
||||||
use super::{Vertex, Renderable, Instance};
|
use super::{Vertex, Renderable, Instance};
|
||||||
|
|
||||||
pub struct Mesh {
|
pub struct Mesh {
|
||||||
vertex_array: Vec<Vertex>,
|
pub vertex_array: Vec<Vertex>,
|
||||||
index_array: Vec<u16>,
|
pub index_array: Vec<u16>,
|
||||||
num_indices: u32,
|
pub num_indices: u32,
|
||||||
instance_array: Vec<Instance>,
|
pub instance_array: Vec<Instance>,
|
||||||
texture_bind_group: Option<wgpu::BindGroup>,
|
pub texture_bind_group: Option<Arc<wgpu::BindGroup>>,
|
||||||
vertex_buffer: Option<wgpu::Buffer>,
|
pub vertex_buffer: Option<wgpu::Buffer>,
|
||||||
index_buffer: Option<wgpu::Buffer>,
|
pub index_buffer: Option<wgpu::Buffer>,
|
||||||
instance_buffer: Option<wgpu::Buffer>,
|
pub instance_buffer: Option<wgpu::Buffer>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Renderable for Mesh {
|
impl Renderable for Mesh {
|
||||||
|
|
|
@ -16,6 +16,7 @@ pub use instance::{
|
||||||
use wgpu::{Device, Queue};
|
use wgpu::{Device, Queue};
|
||||||
|
|
||||||
mod mesh;
|
mod mesh;
|
||||||
|
pub use mesh::Mesh;
|
||||||
|
|
||||||
pub trait Renderable {
|
pub trait Renderable {
|
||||||
fn prepare(&mut self, device: &Device);
|
fn prepare(&mut self, device: &Device);
|
||||||
|
|
233
src/state.rs
233
src/state.rs
|
@ -1,48 +1,14 @@
|
||||||
|
use crate::{meshs::DefaultMesh, render::Renderable};
|
||||||
|
|
||||||
use super::render::{
|
use super::render::{
|
||||||
Vertex, Camera, CameraUniform, CameraController, Texture, Instance, InstanceRaw
|
Vertex, Camera, CameraUniform, CameraController, Texture, InstanceRaw
|
||||||
};
|
};
|
||||||
use cgmath::prelude::*;
|
|
||||||
use wgpu::util::DeviceExt;
|
use wgpu::util::DeviceExt;
|
||||||
use winit::{
|
use winit::{
|
||||||
event::{ElementState, KeyboardInput, VirtualKeyCode, WindowEvent},
|
event::{KeyboardInput, VirtualKeyCode, WindowEvent},
|
||||||
window::Window,
|
window::Window,
|
||||||
};
|
};
|
||||||
|
|
||||||
const VERTICES: &[Vertex] = &[
|
|
||||||
Vertex {
|
|
||||||
position: [-0.0868241, 0.49240386, 0.0],
|
|
||||||
tex_coords: [0.4131759, 0.00759614],
|
|
||||||
}, // A
|
|
||||||
Vertex {
|
|
||||||
position: [-0.49513406, 0.06958647, 0.0],
|
|
||||||
tex_coords: [0.0048659444, 0.43041354],
|
|
||||||
}, // B
|
|
||||||
Vertex {
|
|
||||||
position: [-0.21918549, -0.44939706, 0.0],
|
|
||||||
tex_coords: [0.28081453, 0.949397],
|
|
||||||
}, // C
|
|
||||||
Vertex {
|
|
||||||
position: [0.35966998, -0.3473291, 0.0],
|
|
||||||
tex_coords: [0.85967, 0.84732914],
|
|
||||||
}, // D
|
|
||||||
Vertex {
|
|
||||||
position: [0.44147372, 0.2347359, 0.0],
|
|
||||||
tex_coords: [0.9414737, 0.2652641],
|
|
||||||
}, // E
|
|
||||||
];
|
|
||||||
|
|
||||||
const INDICES: &[u16] = &[0, 1, 4, 1, 2, 4, 2, 3, 4];
|
|
||||||
|
|
||||||
const NUM_INSTANCES_PER_ROW: u32 = 10;
|
|
||||||
const INSTANCE_DISPLACEMENT: cgmath::Vector3<f32> = cgmath::Vector3::new(
|
|
||||||
NUM_INSTANCES_PER_ROW as f32 * 0.5,
|
|
||||||
0.0,
|
|
||||||
NUM_INSTANCES_PER_ROW as f32 * 0.5,
|
|
||||||
);
|
|
||||||
|
|
||||||
const FRAME_TIME: f32 = 1.0 / 60.0;
|
|
||||||
const ROTATION_SPEED: f32 = std::f32::consts::PI * FRAME_TIME * 0.5;
|
|
||||||
|
|
||||||
pub struct State {
|
pub struct State {
|
||||||
pub surface: wgpu::Surface,
|
pub surface: wgpu::Surface,
|
||||||
pub device: wgpu::Device,
|
pub device: wgpu::Device,
|
||||||
|
@ -50,25 +16,13 @@ pub struct State {
|
||||||
pub config: wgpu::SurfaceConfiguration,
|
pub config: wgpu::SurfaceConfiguration,
|
||||||
pub size: winit::dpi::PhysicalSize<u32>,
|
pub size: winit::dpi::PhysicalSize<u32>,
|
||||||
render_pipeline: wgpu::RenderPipeline,
|
render_pipeline: wgpu::RenderPipeline,
|
||||||
vertex_buffer: wgpu::Buffer,
|
|
||||||
camera: Camera,
|
camera: Camera,
|
||||||
camera_uniform: CameraUniform,
|
camera_uniform: CameraUniform,
|
||||||
camera_buffer: wgpu::Buffer,
|
camera_buffer: wgpu::Buffer,
|
||||||
camera_bind_group: wgpu::BindGroup,
|
camera_bind_group: wgpu::BindGroup,
|
||||||
camera_controller: CameraController,
|
camera_controller: CameraController,
|
||||||
instances: Vec<Instance>,
|
|
||||||
instance_buffer: wgpu::Buffer,
|
|
||||||
// num_vertices: u32,
|
|
||||||
index_buffer: wgpu::Buffer,
|
|
||||||
num_indices: u32,
|
|
||||||
diffuse_bind_group_pikachu: wgpu::BindGroup,
|
|
||||||
#[allow(dead_code)]
|
|
||||||
diffuse_texture_pikachu: Texture,
|
|
||||||
diffuse_bind_group: wgpu::BindGroup,
|
|
||||||
#[allow(dead_code)]
|
|
||||||
diffuse_texture: Texture,
|
|
||||||
depth_texture: Texture,
|
depth_texture: Texture,
|
||||||
toggle: bool,
|
mesh: DefaultMesh,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl State {
|
impl State {
|
||||||
|
@ -148,50 +102,6 @@ impl State {
|
||||||
],
|
],
|
||||||
label: Some("texture_bind_group_layout"),
|
label: Some("texture_bind_group_layout"),
|
||||||
});
|
});
|
||||||
|
|
||||||
let diffuse_bytes = include_bytes!(concat!(env!("CARGO_MANIFEST_DIR"), "/res/images/happy-tree.png"));
|
|
||||||
let diffuse_texture =
|
|
||||||
Texture::from_bytes(&device, &queue, diffuse_bytes, "happy-tree.png")
|
|
||||||
.unwrap();
|
|
||||||
|
|
||||||
let diffuse_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
||||||
layout: &texture_bind_group_layout,
|
|
||||||
entries: &[
|
|
||||||
wgpu::BindGroupEntry {
|
|
||||||
binding: 0,
|
|
||||||
resource: wgpu::BindingResource::TextureView(&diffuse_texture.view),
|
|
||||||
},
|
|
||||||
wgpu::BindGroupEntry {
|
|
||||||
binding: 1,
|
|
||||||
resource: wgpu::BindingResource::Sampler(&diffuse_texture.sampler),
|
|
||||||
},
|
|
||||||
],
|
|
||||||
label: Some("diffuse_bind_group"),
|
|
||||||
});
|
|
||||||
|
|
||||||
let diffuse_bytes_pikachu = include_bytes!(concat!(env!("CARGO_MANIFEST_DIR"), "/res/images/pikachu.png"));
|
|
||||||
let diffuse_texture_pikachu = Texture::from_bytes(
|
|
||||||
&device,
|
|
||||||
&queue,
|
|
||||||
diffuse_bytes_pikachu,
|
|
||||||
"pikachu.png",
|
|
||||||
)
|
|
||||||
.unwrap();
|
|
||||||
|
|
||||||
let diffuse_bind_group_pikachu = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
||||||
layout: &texture_bind_group_layout,
|
|
||||||
entries: &[
|
|
||||||
wgpu::BindGroupEntry {
|
|
||||||
binding: 0,
|
|
||||||
resource: wgpu::BindingResource::TextureView(&diffuse_texture_pikachu.view),
|
|
||||||
},
|
|
||||||
wgpu::BindGroupEntry {
|
|
||||||
binding: 1,
|
|
||||||
resource: wgpu::BindingResource::Sampler(&diffuse_texture_pikachu.sampler),
|
|
||||||
},
|
|
||||||
],
|
|
||||||
label: Some("diffuse_bind_group"),
|
|
||||||
});
|
|
||||||
// FIN Binding des textures
|
// FIN Binding des textures
|
||||||
|
|
||||||
let shader = device.create_shader_module(&wgpu::ShaderModuleDescriptor {
|
let shader = device.create_shader_module(&wgpu::ShaderModuleDescriptor {
|
||||||
|
@ -248,41 +158,6 @@ impl State {
|
||||||
|
|
||||||
let camera_controller = CameraController::new(0.2);
|
let camera_controller = CameraController::new(0.2);
|
||||||
|
|
||||||
let instances = (0..NUM_INSTANCES_PER_ROW)
|
|
||||||
.flat_map(|z| {
|
|
||||||
(0..NUM_INSTANCES_PER_ROW).map(move |x| {
|
|
||||||
let position = cgmath::Vector3 {
|
|
||||||
x: x as f32,
|
|
||||||
y: 0.0,
|
|
||||||
z: z as f32,
|
|
||||||
} - INSTANCE_DISPLACEMENT;
|
|
||||||
|
|
||||||
let rotation = if position.is_zero() {
|
|
||||||
// this is needed so an object at (0, 0, 0) won't get scaled to zero
|
|
||||||
// as Quaternions can effect scale if they're not created correctly
|
|
||||||
cgmath::Quaternion::from_axis_angle(
|
|
||||||
cgmath::Vector3::unit_z(),
|
|
||||||
cgmath::Deg(0.0),
|
|
||||||
)
|
|
||||||
} else {
|
|
||||||
cgmath::Quaternion::from_axis_angle(position.normalize(), cgmath::Deg(45.0))
|
|
||||||
};
|
|
||||||
|
|
||||||
Instance { position, rotation }
|
|
||||||
})
|
|
||||||
})
|
|
||||||
.collect::<Vec<_>>();
|
|
||||||
|
|
||||||
let instance_data = instances
|
|
||||||
.iter()
|
|
||||||
.map(Instance::to_raw)
|
|
||||||
.collect::<Vec<_>>();
|
|
||||||
let instance_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
||||||
label: Some("Instance Buffer"),
|
|
||||||
contents: bytemuck::cast_slice(&instance_data),
|
|
||||||
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
|
|
||||||
});
|
|
||||||
|
|
||||||
let depth_texture =
|
let depth_texture =
|
||||||
Texture::create_depth_texture(&device, &config, "depth_texture");
|
Texture::create_depth_texture(&device, &config, "depth_texture");
|
||||||
|
|
||||||
|
@ -337,20 +212,54 @@ impl State {
|
||||||
multiview: None,
|
multiview: None,
|
||||||
});
|
});
|
||||||
|
|
||||||
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
// Loading mesh
|
||||||
label: Some("Vertex Buffer"),
|
|
||||||
contents: bytemuck::cast_slice(VERTICES),
|
let diffuse_bytes = include_bytes!(concat!(env!("CARGO_MANIFEST_DIR"), "/res/images/happy-tree.png"));
|
||||||
usage: wgpu::BufferUsages::VERTEX,
|
let diffuse_texture =
|
||||||
|
Texture::from_bytes(&device, &queue, diffuse_bytes, "happy-tree.png")
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
let diffuse_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
layout: &texture_bind_group_layout,
|
||||||
|
entries: &[
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 0,
|
||||||
|
resource: wgpu::BindingResource::TextureView(&diffuse_texture.view),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 1,
|
||||||
|
resource: wgpu::BindingResource::Sampler(&diffuse_texture.sampler),
|
||||||
|
},
|
||||||
|
],
|
||||||
|
label: Some("diffuse_bind_group"),
|
||||||
});
|
});
|
||||||
|
|
||||||
// let num_vertices = VERTICES.len() as u32;
|
let diffuse_bytes_pikachu = include_bytes!(concat!(env!("CARGO_MANIFEST_DIR"), "/res/images/pikachu.png"));
|
||||||
|
let diffuse_texture_pikachu = Texture::from_bytes(
|
||||||
|
&device,
|
||||||
|
&queue,
|
||||||
|
diffuse_bytes_pikachu,
|
||||||
|
"pikachu.png",
|
||||||
|
)
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
let diffuse_bind_group_pikachu = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
label: Some("Index Buffer"),
|
layout: &texture_bind_group_layout,
|
||||||
contents: bytemuck::cast_slice(INDICES),
|
entries: &[
|
||||||
usage: wgpu::BufferUsages::INDEX,
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 0,
|
||||||
|
resource: wgpu::BindingResource::TextureView(&diffuse_texture_pikachu.view),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 1,
|
||||||
|
resource: wgpu::BindingResource::Sampler(&diffuse_texture_pikachu.sampler),
|
||||||
|
},
|
||||||
|
],
|
||||||
|
label: Some("diffuse_bind_group"),
|
||||||
});
|
});
|
||||||
let num_indices = INDICES.len() as u32;
|
|
||||||
|
let mut mesh = DefaultMesh::new(diffuse_bind_group, diffuse_bind_group_pikachu);
|
||||||
|
mesh.prepare(&device);
|
||||||
|
|
||||||
Self {
|
Self {
|
||||||
surface,
|
surface,
|
||||||
|
@ -359,23 +268,13 @@ impl State {
|
||||||
config,
|
config,
|
||||||
size,
|
size,
|
||||||
render_pipeline,
|
render_pipeline,
|
||||||
vertex_buffer,
|
|
||||||
camera,
|
camera,
|
||||||
camera_uniform,
|
camera_uniform,
|
||||||
camera_buffer,
|
camera_buffer,
|
||||||
camera_bind_group,
|
camera_bind_group,
|
||||||
camera_controller,
|
camera_controller,
|
||||||
// num_vertices,
|
|
||||||
index_buffer,
|
|
||||||
num_indices,
|
|
||||||
diffuse_bind_group,
|
|
||||||
diffuse_texture,
|
|
||||||
diffuse_bind_group_pikachu,
|
|
||||||
diffuse_texture_pikachu,
|
|
||||||
instances,
|
|
||||||
instance_buffer,
|
|
||||||
toggle: false,
|
|
||||||
depth_texture,
|
depth_texture,
|
||||||
|
mesh
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -398,16 +297,14 @@ impl State {
|
||||||
WindowEvent::KeyboardInput {
|
WindowEvent::KeyboardInput {
|
||||||
input:
|
input:
|
||||||
KeyboardInput {
|
KeyboardInput {
|
||||||
state,
|
|
||||||
virtual_keycode: Some(keycode),
|
virtual_keycode: Some(keycode),
|
||||||
..
|
..
|
||||||
},
|
},
|
||||||
..
|
..
|
||||||
} => {
|
} => {
|
||||||
let is_pressed = *state == ElementState::Pressed;
|
|
||||||
match keycode {
|
match keycode {
|
||||||
VirtualKeyCode::Space => {
|
VirtualKeyCode::Space => {
|
||||||
self.toggle = is_pressed;
|
self.mesh.toggle();
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
_ => self.camera_controller.process_events(event),
|
_ => self.camera_controller.process_events(event),
|
||||||
|
@ -426,21 +323,7 @@ impl State {
|
||||||
bytemuck::cast_slice(&[self.camera_uniform]),
|
bytemuck::cast_slice(&[self.camera_uniform]),
|
||||||
);
|
);
|
||||||
|
|
||||||
for instance in &mut self.instances {
|
self.mesh.update_instances(&self.queue);
|
||||||
let amount = cgmath::Quaternion::from_angle_y(cgmath::Rad(ROTATION_SPEED));
|
|
||||||
let current = instance.rotation;
|
|
||||||
instance.rotation = amount * current;
|
|
||||||
}
|
|
||||||
let instance_data = self
|
|
||||||
.instances
|
|
||||||
.iter()
|
|
||||||
.map(Instance::to_raw)
|
|
||||||
.collect::<Vec<_>>();
|
|
||||||
self.queue.write_buffer(
|
|
||||||
&self.instance_buffer,
|
|
||||||
0,
|
|
||||||
bytemuck::cast_slice(&instance_data),
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
|
pub fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
|
||||||
|
@ -485,17 +368,9 @@ impl State {
|
||||||
|
|
||||||
render_pass.set_pipeline(&self.render_pipeline);
|
render_pass.set_pipeline(&self.render_pipeline);
|
||||||
|
|
||||||
if self.toggle {
|
|
||||||
render_pass.set_bind_group(0, &self.diffuse_bind_group_pikachu, &[]);
|
|
||||||
} else {
|
|
||||||
render_pass.set_bind_group(0, &self.diffuse_bind_group, &[]);
|
|
||||||
}
|
|
||||||
render_pass.set_bind_group(1, &self.camera_bind_group, &[]);
|
render_pass.set_bind_group(1, &self.camera_bind_group, &[]);
|
||||||
render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
|
|
||||||
render_pass.set_vertex_buffer(1, self.instance_buffer.slice(..));
|
self.mesh.render(&mut render_pass);
|
||||||
render_pass.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
|
|
||||||
// render_pass.draw(0..self.num_vertices, 0..1);
|
|
||||||
render_pass.draw_indexed(0..self.num_indices, 0, 0..self.instances.len() as _);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// submit will accept anything that implements IntoIter
|
// submit will accept anything that implements IntoIter
|
||||||
|
|
Loading…
Reference in a new issue