[TUTO] Finish learn gpu
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651
Cargo.lock
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651
Cargo.lock
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@ -2,10 +2,11 @@
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name = "tuto1"
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name = "tuto1"
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version = "0.1.0"
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version = "0.1.0"
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authors = ["Florian RICHER <florian.richer@unova.fr>"]
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authors = ["Florian RICHER <florian.richer@unova.fr>"]
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edition = "2018"
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edition = "2021"
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resolver = "2"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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[dependencies]
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engine_core = { path = "engine_core" }
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engine_core = { path = "engine_core" }
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simplelog = "0.12.0"
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pollster = "0.2"
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@ -10,3 +10,4 @@
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## USEFULL LINK
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## USEFULL LINK
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- https://arewegameyet.rs/
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- https://arewegameyet.rs/
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- https://sotrh.github.io/learn-wgpu/beginner/tutorial2-surface/#render
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@ -2,13 +2,13 @@
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name = "engine_core"
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name = "engine_core"
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version = "0.0.1"
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version = "0.0.1"
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authors = ["Florian RICHER <florian.richer@unova.fr>"]
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authors = ["Florian RICHER <florian.richer@unova.fr>"]
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edition = "2018"
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edition = "2021"
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resolver = "2"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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[dependencies]
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image = "0.23"
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log = "0.4.17"
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winit = "0.25"
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image = "0.24.2"
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winit = "0.26.1"
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cgmath = "0.18"
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cgmath = "0.18"
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wgpu = "0.10.1"
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wgpu = "0.12.0"
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@ -1,7 +1,9 @@
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mod state;
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use winit::{
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use winit::{
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event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
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event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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event_loop::{ControlFlow, EventLoop},
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window::{Window, WindowBuilder},
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window::{WindowBuilder},
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};
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};
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pub struct Engine {
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pub struct Engine {
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@ -15,28 +17,57 @@ impl Engine {
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}
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}
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}
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}
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pub fn run(self) {
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pub async fn run(self) {
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let event_loop = EventLoop::new();
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new()
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let window = WindowBuilder::new()
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.with_title(self.title)
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.with_title(self.title)
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.build(&event_loop).unwrap();
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.build(&event_loop).unwrap();
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let mut state = state::State::new(&window).await;
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event_loop
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event_loop
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.run(move |event: Event<()>, _, control_flow: &mut ControlFlow | match event {
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.run(move |event: Event<()>, _, control_flow: &mut ControlFlow | match event {
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Event::WindowEvent {
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Event::WindowEvent {
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ref event,
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ref event,
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window_id,
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window_id,
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} if window_id == window.id() => match event {
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} if window_id == window.id() => if !state.input(&event) {
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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match event {
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WindowEvent::KeyboardInput { input, .. } => match input {
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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KeyboardInput {
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WindowEvent::KeyboardInput { input, .. } => match input {
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state: ElementState::Pressed,
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KeyboardInput {
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virtual_keycode: Some(VirtualKeyCode::Escape),
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state: ElementState::Pressed,
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..
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virtual_keycode: Some(VirtualKeyCode::Escape),
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} => *control_flow = ControlFlow::Exit,
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..
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} => *control_flow = ControlFlow::Exit,
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_ => {}
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},
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WindowEvent::Resized(physical_size) => {
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state.resize(*physical_size);
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}
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WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
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// new_inner_size is &&mut so we have to dereference it twice
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state.resize(**new_inner_size);
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}
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_ => {}
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_ => {}
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},
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}
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_ => {}
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},
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},
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Event::RedrawRequested(window_id) if window_id == window.id() => {
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state.update();
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match state.render() {
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Ok(_) => {}
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// Reconfigure the surface if lost
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Err(wgpu::SurfaceError::Lost) => state.resize(state.size),
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// The system is out of memory, we should probably quit
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Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit,
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// All other errors (Outdated, Timeout) should be resolved by the next frame
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Err(e) => eprintln!("{:?}", e),
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}
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}
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Event::MainEventsCleared => {
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// RedrawRequested will only trigger once, unless we manually
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// request it.
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window.request_redraw();
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}
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_ => {}
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_ => {}
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});
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});
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}
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}
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121
engine_core/src/state.rs
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121
engine_core/src/state.rs
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use winit::{window::Window, event::WindowEvent};
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pub struct State {
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pub surface: wgpu::Surface,
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pub device: wgpu::Device,
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pub queue: wgpu::Queue,
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pub config: wgpu::SurfaceConfiguration,
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pub size: winit::dpi::PhysicalSize<u32>,
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}
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impl State {
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// Creating some of the wgpu types requires async code
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pub async fn new(window: &Window) -> Self {
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let size = window.inner_size();
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// The instance is a handle to our GPU
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// Backends::all => Vulkan + Metal + DX12 + Browser WebGPU
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let instance = wgpu::Instance::new(wgpu::Backends::all());
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let surface = unsafe { instance.create_surface(window) };
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let adapter = instance.request_adapter(
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&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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},
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).await.unwrap();
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// let adapter = instance
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// .enumerate_adapters(wgpu::Backends::all())
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// .filter(|adapter| {
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// // Check if this adapter supports our surface
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// surface.get_preferred_format(&adapter).is_some()
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// })
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// .next()
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// .unwrap();
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let (device, queue) = adapter.request_device(
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&wgpu::DeviceDescriptor {
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features: wgpu::Features::empty(),
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// WebGL doesn't support all of wgpu's features, so if
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// we're building for the web we'll have to disable some.
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limits: if cfg!(target_arch = "wasm32") {
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wgpu::Limits::downlevel_webgl2_defaults()
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} else {
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wgpu::Limits::default()
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},
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label: None,
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},
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None, // Trace path
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).await.unwrap();
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let config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: surface.get_preferred_format(&adapter).unwrap(),
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width: size.width,
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height: size.height,
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present_mode: wgpu::PresentMode::Fifo,
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};
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surface.configure(&device, &config);
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Self {
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surface,
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device,
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queue,
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config,
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size,
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}
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}
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pub fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
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if new_size.width > 0 && new_size.height > 0 {
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self.size = new_size;
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self.config.width = new_size.width;
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self.config.height = new_size.height;
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self.surface.configure(&self.device, &self.config);
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}
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}
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pub fn input(&mut self, event: &WindowEvent) -> bool {
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false
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}
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pub fn update(&mut self) {
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}
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pub fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
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let output = self.surface.get_current_texture()?;
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let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
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let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("Render Encoder"),
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});
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{
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let _render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("Render Pass"),
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color_attachments: &[wgpu::RenderPassColorAttachment {
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view: &view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color {
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r: 0.1,
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g: 0.2,
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b: 0.3,
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a: 1.0,
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}),
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store: true,
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},
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}],
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depth_stencil_attachment: None,
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});
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}
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// submit will accept anything that implements IntoIter
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self.queue.submit(std::iter::once(encoder.finish()));
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output.present();
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Ok(())
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}
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}
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#[macro_export]
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macro_rules! format_error {
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($($args:tt)*) => {{
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format!("[ERROR] {}", format_args!($($args)*))
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}};
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}
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#[macro_export]
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macro_rules! format_warning {
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($($args:tt)*) => {{
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format!("[WARN] {}", format_args!($($args)*))
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}};
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}
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#[macro_export]
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macro_rules! format_info {
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($($args:tt)*) => {{
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format!("[INFO] {}", format_args!($($args)*))
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}};
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}
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#[macro_export]
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macro_rules! print_error {
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($($args:tt)*) => {{
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println!("[ERROR] {}", format_args!($($args)*))
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}};
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}
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#[macro_export]
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macro_rules! print_warning {
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($($args:tt)*) => {{
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println!("[WARN] {}", format_args!($($args)*))
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}};
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}
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#[macro_export]
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macro_rules! print_info {
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($($args:tt)*) => {{
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println!("[INFO] {}", format_args!($($args)*))
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}};
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}
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use simplelog::{TermLogger, LevelFilter, Config, TerminalMode, ColorChoice};
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fn main() {
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fn main() {
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if let Err(err) = TermLogger::init(LevelFilter::Warn, Config::default(), TerminalMode::Mixed, ColorChoice::Auto) {
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println!("Failed to start logger : {}", err);
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}
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let engine = engine_core::Engine::new("Test 123");
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let engine = engine_core::Engine::new("Test 123");
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engine.run();
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pollster::block_on(engine.run());
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}
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}
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