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[TUTO] Finish learn gpu

This commit is contained in:
Florian RICHER 2022-06-08 13:00:04 +02:00
parent 9fff11fb19
commit 79b61ea333
8 changed files with 554 additions and 342 deletions

651
Cargo.lock generated

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@ -2,10 +2,11 @@
name = "tuto1"
version = "0.1.0"
authors = ["Florian RICHER <florian.richer@unova.fr>"]
edition = "2018"
resolver = "2"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
engine_core = { path = "engine_core" }
engine_core = { path = "engine_core" }
simplelog = "0.12.0"
pollster = "0.2"

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@ -9,4 +9,5 @@
## USEFULL LINK
- https://arewegameyet.rs/
- https://arewegameyet.rs/
- https://sotrh.github.io/learn-wgpu/beginner/tutorial2-surface/#render

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@ -2,13 +2,13 @@
name = "engine_core"
version = "0.0.1"
authors = ["Florian RICHER <florian.richer@unova.fr>"]
edition = "2018"
resolver = "2"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
image = "0.23"
winit = "0.25"
log = "0.4.17"
image = "0.24.2"
winit = "0.26.1"
cgmath = "0.18"
wgpu = "0.10.1"
wgpu = "0.12.0"

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@ -1,7 +1,9 @@
mod state;
use winit::{
event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::{Window, WindowBuilder},
window::{WindowBuilder},
};
pub struct Engine {
@ -15,28 +17,57 @@ impl Engine {
}
}
pub fn run(self) {
pub async fn run(self) {
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title(self.title)
.build(&event_loop).unwrap();
let mut state = state::State::new(&window).await;
event_loop
.run(move |event: Event<()>, _, control_flow: &mut ControlFlow | match event {
Event::WindowEvent {
ref event,
window_id,
} if window_id == window.id() => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput { input, .. } => match input {
KeyboardInput {
state: ElementState::Pressed,
virtual_keycode: Some(VirtualKeyCode::Escape),
..
} => *control_flow = ControlFlow::Exit,
} if window_id == window.id() => if !state.input(&event) {
match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput { input, .. } => match input {
KeyboardInput {
state: ElementState::Pressed,
virtual_keycode: Some(VirtualKeyCode::Escape),
..
} => *control_flow = ControlFlow::Exit,
_ => {}
},
WindowEvent::Resized(physical_size) => {
state.resize(*physical_size);
}
WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
// new_inner_size is &&mut so we have to dereference it twice
state.resize(**new_inner_size);
}
_ => {}
},
_ => {}
}
},
Event::RedrawRequested(window_id) if window_id == window.id() => {
state.update();
match state.render() {
Ok(_) => {}
// Reconfigure the surface if lost
Err(wgpu::SurfaceError::Lost) => state.resize(state.size),
// The system is out of memory, we should probably quit
Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit,
// All other errors (Outdated, Timeout) should be resolved by the next frame
Err(e) => eprintln!("{:?}", e),
}
}
Event::MainEventsCleared => {
// RedrawRequested will only trigger once, unless we manually
// request it.
window.request_redraw();
}
_ => {}
});
}

121
engine_core/src/state.rs Normal file
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@ -0,0 +1,121 @@
use winit::{window::Window, event::WindowEvent};
pub struct State {
pub surface: wgpu::Surface,
pub device: wgpu::Device,
pub queue: wgpu::Queue,
pub config: wgpu::SurfaceConfiguration,
pub size: winit::dpi::PhysicalSize<u32>,
}
impl State {
// Creating some of the wgpu types requires async code
pub async fn new(window: &Window) -> Self {
let size = window.inner_size();
// The instance is a handle to our GPU
// Backends::all => Vulkan + Metal + DX12 + Browser WebGPU
let instance = wgpu::Instance::new(wgpu::Backends::all());
let surface = unsafe { instance.create_surface(window) };
let adapter = instance.request_adapter(
&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
},
).await.unwrap();
// let adapter = instance
// .enumerate_adapters(wgpu::Backends::all())
// .filter(|adapter| {
// // Check if this adapter supports our surface
// surface.get_preferred_format(&adapter).is_some()
// })
// .next()
// .unwrap();
let (device, queue) = adapter.request_device(
&wgpu::DeviceDescriptor {
features: wgpu::Features::empty(),
// WebGL doesn't support all of wgpu's features, so if
// we're building for the web we'll have to disable some.
limits: if cfg!(target_arch = "wasm32") {
wgpu::Limits::downlevel_webgl2_defaults()
} else {
wgpu::Limits::default()
},
label: None,
},
None, // Trace path
).await.unwrap();
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface.get_preferred_format(&adapter).unwrap(),
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Fifo,
};
surface.configure(&device, &config);
Self {
surface,
device,
queue,
config,
size,
}
}
pub fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
if new_size.width > 0 && new_size.height > 0 {
self.size = new_size;
self.config.width = new_size.width;
self.config.height = new_size.height;
self.surface.configure(&self.device, &self.config);
}
}
pub fn input(&mut self, event: &WindowEvent) -> bool {
false
}
pub fn update(&mut self) {
}
pub fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
let output = self.surface.get_current_texture()?;
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Render Encoder"),
});
{
let _render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Render Pass"),
color_attachments: &[wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.1,
g: 0.2,
b: 0.3,
a: 1.0,
}),
store: true,
},
}],
depth_stencil_attachment: None,
});
}
// submit will accept anything that implements IntoIter
self.queue.submit(std::iter::once(encoder.finish()));
output.present();
Ok(())
}
}

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@ -1,41 +0,0 @@
#[macro_export]
macro_rules! format_error {
($($args:tt)*) => {{
format!("[ERROR] {}", format_args!($($args)*))
}};
}
#[macro_export]
macro_rules! format_warning {
($($args:tt)*) => {{
format!("[WARN] {}", format_args!($($args)*))
}};
}
#[macro_export]
macro_rules! format_info {
($($args:tt)*) => {{
format!("[INFO] {}", format_args!($($args)*))
}};
}
#[macro_export]
macro_rules! print_error {
($($args:tt)*) => {{
println!("[ERROR] {}", format_args!($($args)*))
}};
}
#[macro_export]
macro_rules! print_warning {
($($args:tt)*) => {{
println!("[WARN] {}", format_args!($($args)*))
}};
}
#[macro_export]
macro_rules! print_info {
($($args:tt)*) => {{
println!("[INFO] {}", format_args!($($args)*))
}};
}

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@ -1,4 +1,10 @@
use simplelog::{TermLogger, LevelFilter, Config, TerminalMode, ColorChoice};
fn main() {
if let Err(err) = TermLogger::init(LevelFilter::Warn, Config::default(), TerminalMode::Mixed, ColorChoice::Auto) {
println!("Failed to start logger : {}", err);
}
let engine = engine_core::Engine::new("Test 123");
engine.run();
pollster::block_on(engine.run());
}