[DEFAULT_MESH] Refactor events processing
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ca26586047
commit
2982f7cd39
2 changed files with 30 additions and 23 deletions
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@ -1,8 +1,9 @@
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use std::sync::Arc;
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use cgmath::prelude::*;
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use winit::event::{WindowEvent, KeyboardInput, VirtualKeyCode, ElementState};
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use crate::render::{Mesh, Renderable, Vertex, Instance};
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use crate::{render::{Mesh, Renderable, Vertex, Instance}, input::Controllable};
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const VERTICES: &[Vertex] = &[
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Vertex {
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@ -121,4 +122,30 @@ impl Renderable for DefaultMesh {
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fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
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self.mesh.render(render_pass);
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}
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}
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impl Controllable for DefaultMesh {
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fn process_events(&mut self, event: &winit::event::WindowEvent) -> bool {
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match event {
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WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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state,
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virtual_keycode: Some(keycode),
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..
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},
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..
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} => {
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let is_pressed = *state == ElementState::Pressed;
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match keycode {
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VirtualKeyCode::Space => {
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self.toggle(is_pressed);
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true
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}
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_ => false,
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}
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}
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_ => false,
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}
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}
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}
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24
src/state.rs
24
src/state.rs
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@ -4,7 +4,7 @@ use super::render::{
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Vertex, Camera, Texture, InstanceRaw
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};
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use winit::{
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event::{KeyboardInput, VirtualKeyCode, WindowEvent, ElementState},
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event::WindowEvent,
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window::Window,
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};
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@ -186,27 +186,7 @@ impl State {
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}
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pub fn input(&mut self, event: &WindowEvent) -> bool {
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match event {
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WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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state,
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virtual_keycode: Some(keycode),
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..
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},
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..
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} => {
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let is_pressed = *state == ElementState::Pressed;
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match keycode {
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VirtualKeyCode::Space => {
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self.mesh.toggle(is_pressed);
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true
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}
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_ => self.camera.process_events(event),
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}
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}
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_ => self.camera.process_events(event),
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}
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self.mesh.process_events(&event) || self.camera.process_events(&event)
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}
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pub fn update(&mut self) {
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