20 lines
508 B
WebGPU Shading Language
20 lines
508 B
WebGPU Shading Language
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struct VertexOutput {
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[[builtin(position)]] clip_position: vec4<f32>;
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};
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[[stage(vertex)]]
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fn vs_main(
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[[builtin(vertex_index)]] in_vertex_index: u32,
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) -> VertexOutput {
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var out: VertexOutput;
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let x = f32(1 - i32(in_vertex_index)) * 0.5;
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let y = f32(i32(in_vertex_index & 1u) * 2 - 1) * 0.5;
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out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
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return out;
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}
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[[stage(fragment)]]
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fn fs_main(in: VertexOutput) -> [[location(0)]] vec4<f32> {
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return vec4<f32>(0.3, 0.2, 0.1, 1.0);
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}
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