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wgpu-rs/src/render/mod.rs

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Rust
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2022-06-14 22:39:48 +02:00
mod vertex;
pub use vertex::Vertex;
mod camera;
pub use camera::{
Camera, CameraUniform, CameraController
};
mod texture;
pub use texture::Texture;
mod instance;
pub use instance::{
Instance, InstanceRaw
2022-06-15 14:04:10 +02:00
};
use wgpu::{Device, Queue};
mod mesh;
pub trait Renderable {
fn prepare(&mut self, device: &Device);
fn update_instances(&mut self, device: &Queue);
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>);
}