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Voxel-Test/VBO/res/shaders/skybox.vert
2015-07-15 17:19:40 +02:00

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161 B
GLSL

#version 330
layout (location = 0) in vec3 in_position;
out vec3 position;
void main(void){
position = gl_Vertex.xyz;
gl_Position = ftransform();
}