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Voxel-Test/VBO/res/shaders/main.vert
2015-07-15 17:19:40 +02:00

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191 B
GLSL

#version 330
layout (location = 0) in vec3 in_position;
layout (location = 1) in vec4 in_color;
out vec4 color;
void main(void){
color = in_color;
gl_Position = ftransform();
}