11 lines
No EOL
191 B
GLSL
11 lines
No EOL
191 B
GLSL
#version 330
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layout (location = 0) in vec3 in_position;
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layout (location = 1) in vec4 in_color;
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out vec4 color;
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void main(void){
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color = in_color;
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gl_Position = ftransform();
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} |