12 lines
No EOL
207 B
GLSL
12 lines
No EOL
207 B
GLSL
#version 330
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layout (location = 0) in vec3 in_position;
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out vec3 position;
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out vec3 rotation;
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void main(void){
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rotation = vec3(0,0,0);
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position = gl_Vertex.xyz;
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gl_Position = ftransform();
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} |