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Engine update

This commit is contained in:
MrDev023 2015-09-20 22:32:25 +02:00
parent a451c7e93e
commit 13924244e2

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@ -27,7 +27,7 @@ public class GameEngine {
public static GameState gameState = GameState.MAIN_MENU;
public static void initWindow(){
Main.mainPool = Executors.newWorkStealingPool();
Main.mainPool = Executors.newWorkStealingPool(1);
try {
Display.setTitle(TITLE);
Display.setDisplayMode(new DisplayMode(width, height));
@ -56,12 +56,13 @@ public class GameEngine {
DisplayManager.setDelta(current - previous);
current2 = System.nanoTime();
if (elapsed >= 1000 / 60) {
if ((float)elapsed >= 1000.0f / 60.0f) {
Display.processMessages();
Update.updateMouse();
Update.updateKeyboard();
Update.update();
TICKS++;
elapsed = 0;
elapsed -= (long)(1000.0f/60.0f);
timeTicks = System.nanoTime() - current2;
} else {
DisplayManager.clearScreen();
@ -71,6 +72,7 @@ public class GameEngine {
DisplayManager.render2D();
FPS++;
timeFps = System.nanoTime() - current2;
Display.update(false);
}
if (elapsedInfo >= 1000) {
@ -84,13 +86,14 @@ public class GameEngine {
+ Camera.getPosition().getZ() + " | "
+ World.updateWorldTime + " " + DisplayManager.getDelta()
+ " | "
+ (int)((((float)Runtime.getRuntime().freeMemory()/1024.0)/((float)Runtime.getRuntime().totalMemory()/1024.0f))*100)
+ "% free | "
+ Runtime.getRuntime().totalMemory()/1024);
FPS = 0;
TICKS = 0;
elapsedInfo = 0;
}
Display.update();
}
destroy();
}