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Thebarda 2016-12-02 02:11:29 +02:00
parent 0943ce241e
commit f51c0b382e
6 changed files with 23 additions and 8 deletions

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@ -95,16 +95,19 @@ function createDemoScene(scene) {
// Cr<43>ation d'un sol
var groundMaterial = new BABYLON.StandardMaterial("ground", scene);
groundMaterial.diffuseTexture = new BABYLON.Texture("images/ground.png", scene);
groundMaterial.diffuseTexture.uScale = 6;
groundMaterial.diffuseTexture.vScale = 6;
groundMaterial.specularColor = new BABYLON.Color3(0, 0, 0);
var groundMaterial = new BABYLON.StandardMaterial("groundMaterial", scene);
groundMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0);
var groundMaterial1 = new BABYLON.StandardMaterial("groundMaterial1", scene);
groundMaterial1.diffuseTexture = new BABYLON.Texture("images/groundSable.png", scene);
groundMaterial1.diffuseTexture.uScale = 6;
groundMaterial1.diffuseTexture.vScale = 6;
groundMaterial1.specularColor = new BABYLON.Color3(0, 0, 0);
var ground = BABYLON.Mesh.CreatePlane("ground", 50, scene);
ground.rotation.x = Math.PI / 2;
ground.material = new BABYLON.StandardMaterial("gMaterial", scene);
ground.material = groundMaterial;
ground.material = groundMaterial1;
ground.checkCollisions = true;
var mur1 = BABYLON.Mesh.CreatePlane("mur1", 50, scene);
@ -175,11 +178,17 @@ function createDemoScene(scene) {
/*-----------------SALLE 2----------------------------------*/
var groundMaterial2 = new BABYLON.StandardMaterial("groundMaterial2", scene);
groundMaterial2.diffuseTexture = new BABYLON.Texture("images/groundEau.jpg", scene);
groundMaterial2.diffuseTexture.uScale = 6;
groundMaterial2.diffuseTexture.vScale = 6;
groundMaterial2.specularColor = new BABYLON.Color3(0, 0, 0);
var groundSalle2 = BABYLON.Mesh.CreatePlane("groundSalle2", 50, scene);
groundSalle2.rotation.x = Math.PI / 2;
groundSalle2.position.z = 70;
groundSalle2.material = new BABYLON.StandardMaterial("gMaterial", scene);
groundSalle2.material = groundMaterial;
groundSalle2.material = groundMaterial2;
groundSalle2.checkCollisions = true;
var mur11Salle2 = BABYLON.Mesh.CreatePlane("mur11Salle2", 20, scene);
@ -256,11 +265,17 @@ function createDemoScene(scene) {
/*----------------SALLE 3-------------------------*/
var groundMaterial3 = new BABYLON.StandardMaterial("groundMaterial3", scene);
groundMaterial3.diffuseTexture = new BABYLON.Texture("images/groundTerre.png", scene);
groundMaterial3.diffuseTexture.uScale = 6;
groundMaterial3.diffuseTexture.vScale = 6;
groundMaterial3.specularColor = new BABYLON.Color3(0, 0, 0);
var groundSalle3 = BABYLON.Mesh.CreatePlane("groundSalle3", 50, scene);
groundSalle3.rotation.x = Math.PI / 2;
groundSalle3.position.z = 140;
groundSalle3.material = new BABYLON.StandardMaterial("gMaterial", scene);
groundSalle3.material = groundMaterial;
groundSalle3.material = groundMaterial3;
groundSalle3.checkCollisions = true;
var mur11Salle3 = BABYLON.Mesh.CreatePlane("mur11Salle3", 20, scene);