From ae050cfba960ff069d771e8d8d68f054fea15f2f Mon Sep 17 00:00:00 2001 From: Thebarda Date: Thu, 1 Dec 2016 21:06:23 +0100 Subject: [PATCH] =?UTF-8?q?Murs=20ajout=C3=A9s?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scripts/demo.js | 42 +++++++++++++++++++++++++++++++++++------- 1 file changed, 35 insertions(+), 7 deletions(-) diff --git a/scripts/demo.js b/scripts/demo.js index 95395eb..56b3504 100644 --- a/scripts/demo.js +++ b/scripts/demo.js @@ -4,12 +4,12 @@ function runDemo(canvasId) { var canvas = document.getElementById(canvasId); var engine = new BABYLON.Engine(canvas, true); - // Création de la scène + // Cr�ation de la sc�ne var scene = new BABYLON.Scene(engine); scene.gravity = new BABYLON.Vector3(0, -9.81, 0); scene.collisionsEnabled = true; - // Ajout d'une caméra et de son contrôleur + // Ajout d'une cam�ra et de son contr�leur var camera = new BABYLON.FreeCamera("MainCamera", new BABYLON.Vector3(0, 2.5, 5), scene); camera.applyGravity = true; camera.checkCollisions = true; @@ -22,8 +22,14 @@ function runDemo(canvasId) { camera.keysLeft = [81]; // Touche Q camera.keysRight = [68]; // Touche D; scene.activeCamera.attachControl(canvas); + + if(camera.position.x>2){ + camera.position.x=2; + }else if(camera.position.x<-2){ + camera.position.x=-2; + } - // Ajout d'une lumière + // Ajout d'une lumi�re var light = new BABYLON.PointLight("DirLight", new BABYLON.Vector3(0, 10, 0), scene); light.diffuse = new BABYLON.Color3(1, 1, 1); light.specular = new BABYLON.Color3(0.6, 0.6, 0.6); @@ -32,7 +38,7 @@ function runDemo(canvasId) { // On ajoute une skybox createSkybox(scene); - // Enfin la scène de démo + // Enfin la sc�ne de d�mo createDemoScene(scene); // Lancement de la boucle principale @@ -42,24 +48,46 @@ function runDemo(canvasId) { } function createSkybox(scene) { - // Création d'une material + // Cr�ation d'une material var sMaterial = new BABYLON.StandardMaterial("skyboxMaterial", scene); sMaterial.backFaceCulling = false; sMaterial.reflectionTexture = new BABYLON.CubeTexture("images/skybox/skybox", scene); sMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE; - // Création d'un cube avec la material adaptée + // Cr�ation d'un cube avec la material adapt�e var skybox = BABYLON.Mesh.CreateBox("skybox", 250, scene); skybox.material = sMaterial; } function createDemoScene(scene) { - // Création d'un sol + // Cr�ation d'un sol var ground = BABYLON.Mesh.CreatePlane("ground", 50, scene); ground.rotation.x = Math.PI / 2; ground.material = new BABYLON.StandardMaterial("gMaterial", scene); ground.material.diffuseTexture = new BABYLON.Texture("images/ground.png", scene); ground.checkCollisions = true; + + var mur1 = BABYLON.Mesh.CreatePlane("mur1", 50, scene); + mur1.rotation.y = Math.PI / 2; + mur1.position.y = 20; + mur1.position.x = 25; + mur1.checkCollisions = true; + + var mur2 = BABYLON.Mesh.CreatePlane("mur2", 50, scene); + mur2.rotation.y = -(Math.PI / 2); + mur2.position.y = 20; + mur2.position.x = -25; + mur2.checkCollisions = true; + + var mur3 = BABYLON.Mesh.CreatePlane("mur3", 50, scene); + mur3.rotation.z = Math.PI / 2; + mur3.position.z = 25; + mur3.checkCollisions = true; + + var mur4 = BABYLON.Mesh.CreatePlane("mur4", 50, scene); + mur4.rotation.x = Math.PI; + mur4.position.z = -25; + mur4.checkCollisions = true; // Et quelques cubes... var boxMaterial = new BABYLON.StandardMaterial("bMaterial", scene);