Murs couloir 2 fait
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98d390e1e3
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1 changed files with 57 additions and 33 deletions
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@ -23,12 +23,6 @@ function runDemo(canvasId) {
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camera.keysRight = [68]; // Touche D;
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scene.activeCamera.attachControl(canvas);
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if(camera.position.x>2){
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camera.position.x=2;
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}else if(camera.position.x<-2){
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camera.position.x=-2;
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}
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// Ajout d'une lumi<6D>re
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var light = new BABYLON.PointLight("DirLight", new BABYLON.Vector3(0, 10, 0), scene);
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light.diffuse = new BABYLON.Color3(1, 1, 1);
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@ -61,37 +55,67 @@ function createSkybox(scene) {
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function createDemoScene(scene) {
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// Cr<43>ation d'un sol
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var ground = BABYLON.Mesh.CreatePlane("ground", 50, scene);
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ground.rotation.x = Math.PI / 2;
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ground.material = new BABYLON.StandardMaterial("gMaterial", scene);
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ground.material.diffuseTexture = new BABYLON.Texture("images/ground.png", scene);
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ground.checkCollisions = true;
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/*---------------------SALLE 1 -------------------------------*/
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var groundSalle1 = BABYLON.Mesh.CreatePlane("groundSalle1", 50, scene);
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groundSalle1.rotation.x = Math.PI / 2;
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groundSalle1.material = new BABYLON.StandardMaterial("gMaterial", scene);
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groundSalle1.material.diffuseTexture = new BABYLON.Texture("images/ground.png", scene);
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groundSalle1.checkCollisions = true;
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var mur1 = BABYLON.Mesh.CreatePlane("mur1", 50, scene);
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mur1.rotation.y = Math.PI / 2;
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mur1.position.y = 20;
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mur1.position.x = 25;
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mur1.visibility = 0;
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mur1.checkCollisions = true;
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var mur1Salle1 = BABYLON.Mesh.CreatePlane("mur1Salle1", 50, scene);
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mur1Salle1.rotation.y = Math.PI / 2;
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mur1Salle1.position.y = 20;
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mur1Salle1.position.x = 25;
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mur1Salle1.visibility = 0;
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mur1Salle1.checkCollisions = true;
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var mur2 = BABYLON.Mesh.CreatePlane("mur2", 50, scene);
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mur2.rotation.y = -(Math.PI / 2);
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mur2.position.y = 20;
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mur2.position.x = -25;
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mur2.visibility = 0;
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mur2.checkCollisions = true;
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var mur2Salle1 = BABYLON.Mesh.CreatePlane("mur2Salle1", 50, scene);
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mur2Salle1.rotation.y = -(Math.PI / 2);
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mur2Salle1.position.y = 20;
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mur2Salle1.position.x = -25;
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mur2Salle1.visibility = 0;
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mur2Salle1.checkCollisions = true;
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var mur3 = BABYLON.Mesh.CreatePlane("mur3", 50, scene);
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mur3.rotation.z = Math.PI / 2;
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mur3.position.z = 25;
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mur3.visibility = 0;
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mur3.checkCollisions = true;
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var mur31Salle1 = BABYLON.Mesh.CreatePlane("mur31Salle1", 20, scene);
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mur31Salle1.rotation.z = Math.PI / 2;
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mur31Salle1.position.z = 25;
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mur31Salle1.position.x = -15;
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mur31Salle1.visibility = 0;
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mur31Salle1.checkCollisions = true;
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var mur4 = BABYLON.Mesh.CreatePlane("mur4", 50, scene);
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mur4.rotation.x = Math.PI;
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mur4.position.z = -25;
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mur4.visibility = 0;
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mur4.checkCollisions = true;
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var mur32Salle1 = BABYLON.Mesh.CreatePlane("mur32Salle1", 20, scene);
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mur32Salle1.rotation.z = Math.PI / 2;
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mur32Salle1.position.z = 25;
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mur32Salle1.position.x = 15;
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mur32Salle1.visibility = 0;
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mur32Salle1.checkCollisions = true;
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var mur4Salle1 = BABYLON.Mesh.CreatePlane("mur4Salle1", 50, scene);
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mur4Salle1.rotation.x = Math.PI;
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mur4Salle1.position.z = -25;
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mur4Salle1.visibility = 0;
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mur4Salle1.checkCollisions = true;
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/*---------------------COULOIR 1 -------------------------------*/
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var groundCouloir1 = BABYLON.Mesh.CreateGround("groundCouloir1", 10, 20, 2, scene);
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groundCouloir1.material = new BABYLON.StandardMaterial("gMaterial", scene);
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groundCouloir1.material.diffuseTexture = new BABYLON.Texture("images/ground.png", scene);
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groundCouloir1.position.z = 35;
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groundCouloir1.checkCollisions = true;
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var mur1Couloir1 = BABYLON.Mesh.CreatePlane("mur1Couloir1", 20, scene);
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mur1Couloir1.rotation.y = Math.PI / 2;
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mur1Couloir1.position.z = 35;
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mur1Couloir1.position.x = 5;
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mur1Couloir1.visibility = 0;
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mur1Couloir1.checkCollisions = true;
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var mur2Couloir1 = BABYLON.Mesh.CreatePlane("mur2Couloir1", 20, scene);
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mur2Couloir1.rotation.y = -(Math.PI / 2);
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mur2Couloir1.position.z = 35;
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mur2Couloir1.position.x = -5;
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mur2Couloir1.visibility = 0;
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mur2Couloir1.checkCollisions = true;
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// Et quelques cubes...
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var boxMaterial = new BABYLON.StandardMaterial("bMaterial", scene);
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