coucou
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9672bfb7b0
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2 changed files with 40 additions and 5 deletions
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@ -1,8 +1,6 @@
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# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
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# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
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# File Created: 21.08.2014 17:37:51
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# File Created: 21.08.2014 17:37:51
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mtllib FinalBaseMesh.mtl
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#
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#
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# object Group1
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# object Group1
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#
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#
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@ -151,19 +151,56 @@ function createObj(loader,scene){
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});
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});
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};
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};
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var noye1 = loader.addMeshTask("noye1", "", "assets/", "FinalBaseMesh.obj");
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var noye1 = loader.addMeshTask("noye1", "", "assets/", "generic_male_02.obj");
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noye1.onSuccess = function(t){
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noye1.onSuccess = function(t){
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t.loadedMeshes.forEach(function(m) {//m = model
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t.loadedMeshes.forEach(function(m) {//m = model
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m.position.x = 10;
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m.position.x = 10;
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m.position.y = 0;
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m.position.y = -3;
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m.position.z = 70;
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m.position.z = 70;
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m.position.x = -10;
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m.position.x = 1;
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m.rotation.y = Math.PI / 2;
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m.rotation.y = Math.PI / 2;
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m.scaling = new BABYLON.Vector3(1, 1, 1);
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m.scaling = new BABYLON.Vector3(1, 1, 1);
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m.checkCollisions = true;
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m.checkCollisions = true;
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});
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});
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};
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};
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var noye2 = loader.addMeshTask("noye2", "", "assets/", "generic_male_02.obj");
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noye2.onSuccess = function(t){
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t.loadedMeshes.forEach(function(m) {//m = model
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m.position.x = 10;
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m.position.y = -3;
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m.position.z = 60;
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m.position.x = 5;
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m.scaling = new BABYLON.Vector3(1, 1, 1);
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m.checkCollisions = true;
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});
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};
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var migrant1 = loader.addMeshTask("migrant1", "", "assets/", "generic_male_02.obj");
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migrant1.onSuccess = function(t){
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t.loadedMeshes.forEach(function(m) {//m = model
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m.position.x = 10;
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m.position.y = 0;
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m.position.z = 130;
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m.position.x = 1;
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m.rotation.y = Math.PI / 2;
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m.scaling = new BABYLON.Vector3(1, 1, 1);
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m.checkCollisions = true;
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});
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};
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var migrant2 = loader.addMeshTask("migrant2", "", "assets/", "generic_male_02.obj");
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migrant2.onSuccess = function(t){
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t.loadedMeshes.forEach(function(m) {//m = model
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m.position.x = 10;
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m.position.y = 0;
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m.position.z = 135;
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m.position.x = 5;
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m.scaling = new BABYLON.Vector3(1, 1, 1);
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m.checkCollisions = true;
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});
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};
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var boat1 = loader.addMeshTask("boat1", "", "assets/", "Cannoe.obj");
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var boat1 = loader.addMeshTask("boat1", "", "assets/", "Cannoe.obj");
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boat1.onSuccess = function(t){
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boat1.onSuccess = function(t){
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t.loadedMeshes.forEach(function(m) {//m = model
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t.loadedMeshes.forEach(function(m) {//m = model
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