Merge remote-tracking branch 'origin/master'
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commit
28bf66496b
1 changed files with 75 additions and 0 deletions
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@ -102,6 +102,32 @@ function createObj(loader,scene){
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f2.position = new BABYLON.Vector3(-10, 0.0, -5);
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createParticle(f2,scene);
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var house3 = loader.addMeshTask("house2", "", "assets/", "house.obj");
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house3.onSuccess = function(t){
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t.loadedMeshes.forEach(function(m) {//m = model
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m.position.x = 10;
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m.position.y = -5;
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m.material = stone;
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m.position.z = 130;
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m.position.x = 10;
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m.scaling = new BABYLON.Vector3(3, 3, 3);
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m.checkCollisions = true;
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});
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};
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var house3 = loader.addMeshTask("house2", "", "assets/", "house.obj");
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house3.onSuccess = function(t){
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t.loadedMeshes.forEach(function(m) {//m = model
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m.position.x = 10;
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m.position.y = -5;
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m.material = stone;
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m.position.z = 150;
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m.position.x = -10;
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m.scaling = new BABYLON.Vector3(3, 3, 3);
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m.checkCollisions = true;
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});
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};
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var boat1 = loader.addMeshTask("boat1", "", "assets/", "Cannoe.obj");
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boat1.onSuccess = function(t){
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t.loadedMeshes.forEach(function(m) {//m = model
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@ -114,6 +140,21 @@ function createObj(loader,scene){
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m.checkCollisions = true;
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});
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};
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var boat2 = loader.addMeshTask("boat1", "", "assets/", "Cannoe.obj");
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boat2.onSuccess = function(t){
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t.loadedMeshes.forEach(function(m) {//m = model
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m.position.x = 0;
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m.position.y = -11;
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m.position.x = -10;
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m.material = wood;
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m.position.z = 80;
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m.rotation.z = Math.PI/16;
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m.rotation.y = Math.PI / 2;
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m.scaling = new BABYLON.Vector3(3, 3, 3);
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m.checkCollisions = true;
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});
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};
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// BABYLON.SceneLoader.ImportMesh("test", "assets/", "house.babylon", scene, function (newMeshes){
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// modele = newMeshes;
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// modele.rotation.x = 10;
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@ -468,4 +509,38 @@ function createDemoScene(scene) {
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mur4Salle3.material = wall;
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mur4Salle3.checkCollisions = true;
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var box = new BABYLON.Mesh.CreateBox("crate", 2, scene);
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box.material = new BABYLON.StandardMaterial("Mat", scene);
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box.material.diffuseTexture = new BABYLON.Texture("images/box.png", scene);
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box.position = new BABYLON.Vector3(20, 1, 140);
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var box2 = new BABYLON.Mesh.CreateBox("crate", 2, scene);
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box2.material = new BABYLON.StandardMaterial("Mat", scene);
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box2.material.diffuseTexture = new BABYLON.Texture("images/box.png", scene);
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box2.material.diffuseTexture.hasAlpha = true;
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box2.position = new BABYLON.Vector3(10, 1, 140);
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var box3 = new BABYLON.Mesh.CreateBox("crate", 2, scene);
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box3.material = new BABYLON.StandardMaterial("Mat", scene);
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box3.material.diffuseTexture = new BABYLON.Texture("images/box.png", scene);
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box3.material.diffuseTexture.hasAlpha = true;
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box3.position = new BABYLON.Vector3(20, 1, 130);
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var box4 = new BABYLON.Mesh.CreateBox("crate", 2, scene);
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box4.material = new BABYLON.StandardMaterial("Mat", scene);
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box4.material.diffuseTexture = new BABYLON.Texture("images/box.png", scene);
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box4.material.diffuseTexture.hasAlpha = true;
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box4.position = new BABYLON.Vector3(-20, 1, 130);
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var box5 = new BABYLON.Mesh.CreateBox("crate", 2, scene);
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box5.material = new BABYLON.StandardMaterial("Mat", scene);
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box5.material.diffuseTexture = new BABYLON.Texture("images/box.png", scene);
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box5.material.diffuseTexture.hasAlpha = true;
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box5.position = new BABYLON.Vector3(-30, 1, 150);
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var box6 = new BABYLON.Mesh.CreateBox("crate", 2, scene);
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box6.material = new BABYLON.StandardMaterial("Mat", scene);
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box6.material.diffuseTexture = new BABYLON.Texture("images/box.png", scene);
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box6.position = new BABYLON.Vector3(0, 1, 120);
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}
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