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MrDev023-Cpp-Engine/res/shaders/test.vert
2016-10-08 18:35:02 +02:00

15 lines
372 B
GLSL

#version 330
layout (location = 0) in vec3 in_position;
layout (location = 1) in vec4 in_color;
layout (location = 2) in vec2 in_coord_texture;
layout (location = 3) in vec3 in_normal;
out vec4 color;
out vec3 normal;
out vec2 out_coord_texture;
void main(void){
gl_FrontColor = gl_Color;
gl_Position = gl_ModelViewProjectionMatrix * vec4(in_position,1.0f);
}