15 lines
372 B
GLSL
15 lines
372 B
GLSL
#version 330
|
|
|
|
layout (location = 0) in vec3 in_position;
|
|
layout (location = 1) in vec4 in_color;
|
|
layout (location = 2) in vec2 in_coord_texture;
|
|
layout (location = 3) in vec3 in_normal;
|
|
|
|
out vec4 color;
|
|
out vec3 normal;
|
|
out vec2 out_coord_texture;
|
|
|
|
void main(void){
|
|
gl_FrontColor = gl_Color;
|
|
gl_Position = gl_ModelViewProjectionMatrix * vec4(in_position,1.0f);
|
|
}
|