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MrDev023-Cpp-Engine/res/shaders/test.frag

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2016-09-29 21:31:44 +02:00
#version 150
uniform float y;
void main(void){
2016-09-29 21:31:44 +02:00
gl_FragColor= vec4(1, 1 - abs(y)/50,1 - abs(y)/50,1);
}