23 lines
579 B
GLSL
23 lines
579 B
GLSL
#version 330
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#include "light.vert"
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layout (location = 0) in vec3 in_position;
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layout (location = 1) in vec4 in_color;
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layout (location = 2) in vec2 in_coord_texture;
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layout (location = 3) in vec3 in_normal;
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uniform mat4 transform;
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uniform mat4 projection;
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uniform mat4 camera;
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out vec4 color;
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out vec3 normal;
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out vec2 out_coord_texture;
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void main(){
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color = in_color;
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out_coord_texture = in_coord_texture;
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normal = mat3(transform) * in_normal;
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normal = normalize(normal);
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gl_Position = projection * camera * transform * vec4(in_position,1.0f);
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}
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