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Modern-Game-Engine/res/shaders/main.vert
2015-12-23 18:38:34 +01:00

23 lines
579 B
GLSL

#version 330
#include "light.vert"
layout (location = 0) in vec3 in_position;
layout (location = 1) in vec4 in_color;
layout (location = 2) in vec2 in_coord_texture;
layout (location = 3) in vec3 in_normal;
uniform mat4 transform;
uniform mat4 projection;
uniform mat4 camera;
out vec4 color;
out vec3 normal;
out vec2 out_coord_texture;
void main(){
color = in_color;
out_coord_texture = in_coord_texture;
normal = mat3(transform) * in_normal;
normal = normalize(normal);
gl_Position = projection * camera * transform * vec4(in_position,1.0f);
}