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Modern-Game-Engine/res/shaders/font.frag
Florian Richer (MrDev023) 145438d5f4 Update
2015-12-24 13:15:02 +01:00

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196 B
GLSL

#version 330
in vec4 color;
in vec2 out_coord_texture;
uniform sampler2D myTexture;
out vec4 frag_color;
void main(){
frag_color = color * texture2D(myTexture,out_coord_texture);
}