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MMORPG_PROJECT/Unity network UDP/Unity network UDP.sln
2016-06-22 21:45:43 +02:00

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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2008
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EndProject
Project("{2E18914F-C1A2-9C78-19DE-A896D8224F09}") = "Unity network UDP", "Assembly-CSharp-Editor.csproj", "{9F543762-BF16-744B-B4B2-7D409B8E4AB7}"
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Release|Any CPU = Release|Any CPU
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E8AC5320-5607-FFE2-C7E2-3253D342E899}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E8AC5320-5607-FFE2-C7E2-3253D342E899}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E8AC5320-5607-FFE2-C7E2-3253D342E899}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E8AC5320-5607-FFE2-C7E2-3253D342E899}.Release|Any CPU.Build.0 = Release|Any CPU
{9F543762-BF16-744B-B4B2-7D409B8E4AB7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9F543762-BF16-744B-B4B2-7D409B8E4AB7}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9F543762-BF16-744B-B4B2-7D409B8E4AB7}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9F543762-BF16-744B-B4B2-7D409B8E4AB7}.Release|Any CPU.Build.0 = Release|Any CPU
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
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