using System; using UnityEngine; using System.Collections.Generic; using System.Linq; using System.Text; class MessagePacket : IPacket { private String pseudo, message; public MessagePacket() { } public MessagePacket(String pseudo, String message) { this.message = message; this.pseudo = pseudo; } void IPacket.read(DataBuffer data) { this.pseudo = data.getString(); this.message = data.getString(); } void IPacket.write(DataBuffer data) { data.put(Register.getId(typeof(MessagePacket))); data.put(this.pseudo); data.put(this.message); } void IPacket.manage(byte[] data,Client client) { Debug.Log(this.pseudo + " : " + this.message); } }