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MMORPG_PROJECT/Unity network UDP/Assets/scripts/network/packet/PingPacket.cs

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2016-06-22 21:45:43 +02:00
using UnityEngine;
using System.Collections;
public class PingPacket : IPacket {
public long current;
public PingPacket()
{
}
void IPacket.read(DataBuffer data)
{
}
void IPacket.write(DataBuffer data)
{
}
void IPacket.manage(byte[] data, Client client)
{
}
}