Add Audio and Shadow Class
This commit is contained in:
parent
63023152fe
commit
0f4d6c37e8
10 changed files with 479 additions and 2 deletions
1
Diffuse light/bin/.gitignore
vendored
1
Diffuse light/bin/.gitignore
vendored
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@ -1 +1,2 @@
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/fr/
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/mrdev023/
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BIN
Diffuse light/res/textures/Thumbs.db
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BIN
Diffuse light/res/textures/Thumbs.db
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Binary file not shown.
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@ -1,4 +1,7 @@
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package fr.technicalgames;
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//http://www.tomdalling.com/blog/modern-opengl/08-even-more-lighting-directional-lights-spotlights-multiple-lights/
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import static org.lwjgl.glfw.GLFW.*;
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import static org.lwjgl.opengl.GL11.*;
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import static org.lwjgl.system.MemoryUtil.*;
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@ -6,6 +9,7 @@ import static org.lwjgl.system.MemoryUtil.*;
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import org.lwjgl.glfw.*;
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import org.lwjgl.opengl.*;
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import fr.technicalgames.audio.*;
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import fr.technicalgames.game.*;
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import fr.technicalgames.input.*;
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import fr.technicalgames.math.*;
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@ -56,6 +60,11 @@ public class Main {
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System.out.println("GLSL Shader Version :" + glGetString(GL20.GL_SHADING_LANGUAGE_VERSION));
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//------------------------------------------------------------------------------------
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//Creation du device audio
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//------------------------------------------------------------------------------------
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Audio.create();
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//------------------------------------------------------------------------------------
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//initialisation
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//------------------------------------------------------------------------------------
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Input.init();
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@ -96,6 +105,7 @@ public class Main {
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}
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}
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Audio.destroy();
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glfwDestroyWindow(windowID);
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glfwTerminate();
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}
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341
Diffuse light/src/fr/technicalgames/audio/Audio.java
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341
Diffuse light/src/fr/technicalgames/audio/Audio.java
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package fr.technicalgames.audio;
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import static org.lwjgl.openal.AL10.*;
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import static org.lwjgl.openal.ALC10.*;
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import static org.lwjgl.openal.ALC11.*;
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import static org.lwjgl.openal.ALUtil.*;
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import static org.lwjgl.stb.STBVorbis.*;
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import static org.lwjgl.system.MemoryUtil.*;
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import java.io.*;
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import java.nio.*;
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import java.nio.channels.*;
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import javax.sound.sampled.*;
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import org.lwjgl.*;
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import org.lwjgl.openal.*;
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import org.lwjgl.stb.STBVorbisInfo;
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public abstract class Audio {
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//Variables global
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//------------------------------------------------------
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public static ALDevice device;
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public static ALCCapabilities caps;
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public static ALContext context;
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public static final int INITIAL_STATE = 4113,PAUSED_STATE = 4115,STOPPED_STATE = 4116,PLAYING_STATE = 4114;
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//------------------------------------------------------
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//Variable de l'objet audio ou du son a lire
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//------------------------------------------------------
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private int buffer,source;
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private String fileName;
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private String format;
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//------------------------------------------------------
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//Fonction global
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//------------------------------------------------------
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public static void create(){
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device = ALDevice.create(null);
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if ( device == null )
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throw new IllegalStateException("Failed to open the default device.");
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caps = device.getCapabilities();
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System.out.println("---------------------------- Create Audio Device -------------------------------------");
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System.out.println("OpenALC10: " + caps.OpenALC10);
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System.out.println("OpenALC11: " + caps.OpenALC11);
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System.out.println("caps.ALC_EXT_EFX = " + caps.ALC_EXT_EFX);
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String defaultDeviceSpecifier = alcGetString(0L, ALC_DEFAULT_DEVICE_SPECIFIER);
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System.out.println("Default device: " + defaultDeviceSpecifier);
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context = ALContext.create(device);
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System.out.println("ALC_FREQUENCY: " + alcGetInteger(device.address(), ALC_FREQUENCY) + "Hz");
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System.out.println("ALC_REFRESH: " + alcGetInteger(device.address(), ALC_REFRESH) + "Hz");
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System.out.println("ALC_SYNC: " + (alcGetInteger(device.address(), ALC_SYNC) == ALC_TRUE));
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System.out.println("ALC_MONO_SOURCES: " + alcGetInteger(device.address(), ALC_MONO_SOURCES));
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System.out.println("ALC_STEREO_SOURCES: " + alcGetInteger(device.address(), ALC_STEREO_SOURCES));
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System.out.println("---------------------------------------------------------------------------------------");
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}
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public static void destroy(){
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context.destroy();
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device.destroy();
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}
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//------------------------------------------------------
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//Fonction de l'objet audio ou du son a lire
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//------------------------------------------------------
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public Audio(String fileName) throws Exception{
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this.fileName = fileName;
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setSound();
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}
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private void setSound() throws Exception{
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if(fileName.endsWith(".ogg")){
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loadOGGFormat();
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format = "OGG";
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}else if(fileName.endsWith(".wav")){
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loadWavFormat();
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format = "WAV";
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}else{
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throw new Exception("Format not supported !");
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}
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alSourcei(source, AL_BUFFER, buffer);
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checkALError();
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int size = alGetBufferi(buffer,AL_SIZE);
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int bits = alGetBufferi(buffer, AL_BITS);
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int channels = alGetBufferi(buffer, AL_CHANNELS);
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int freq = alGetBufferi(buffer, AL_FREQUENCY);
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System.out.println(fileName + " loaded !" + " | TIME : " + (size/channels/(bits/8)/freq) + "s | BITS : " + bits + " | CHANNELS : " + channels + " | FREQUENCE : " + freq + " FORMAT : " + format);
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}
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public void loadWavFormat() throws Exception{
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AudioInputStream ais = AudioSystem.getAudioInputStream(new BufferedInputStream(new FileInputStream(fileName)));
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AudioFormat audioformat = ais.getFormat();
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// get channels
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int channels = 0;
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if (audioformat.getChannels() == 1) {
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if (audioformat.getSampleSizeInBits() == 8) {
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channels = AL10.AL_FORMAT_MONO8;
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} else if (audioformat.getSampleSizeInBits() == 16) {
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channels = AL10.AL_FORMAT_MONO16;
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} else {
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assert false : "Illegal sample size";
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}
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} else if (audioformat.getChannels() == 2) {
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if (audioformat.getSampleSizeInBits() == 8) {
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channels = AL10.AL_FORMAT_STEREO8;
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} else if (audioformat.getSampleSizeInBits() == 16) {
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channels = AL10.AL_FORMAT_STEREO16;
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} else {
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assert false : "Illegal sample size";
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}
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} else {
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assert false : "Only mono or stereo is supported";
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}
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int available = ais.available();
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if(available <= 0) {
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available = ais.getFormat().getChannels() * (int) ais.getFrameLength() * ais.getFormat().getSampleSizeInBits() / 8;
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}
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byte[] buf = new byte[ais.available()];
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int read = 0, total = 0;
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while ((read = ais.read(buf, total, buf.length - total)) != -1
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&& total < buf.length) {
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total += read;
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}
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byte[] audio_bytes = buf;
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boolean two_bytes_data = audioformat.getSampleSizeInBits() == 16;
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ByteOrder order = audioformat.isBigEndian() ? ByteOrder.BIG_ENDIAN : ByteOrder.LITTLE_ENDIAN;
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ByteBuffer dest = ByteBuffer.allocateDirect(audio_bytes.length);
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dest.order(ByteOrder.nativeOrder());
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ByteBuffer src = ByteBuffer.wrap(audio_bytes);
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src.order(order);
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if (two_bytes_data) {
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ShortBuffer dest_short = dest.asShortBuffer();
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ShortBuffer src_short = src.asShortBuffer();
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while (src_short.hasRemaining())
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dest_short.put(src_short.get());
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} else {
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while (src.hasRemaining())
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dest.put(src.get());
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}
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dest.rewind();
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this.buffer = alGenBuffers();
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this.source = alGenSources();
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alBufferData(this.buffer, channels, dest, (int)audioformat.getSampleRate());
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dest.clear();
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}
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public void loadOGGFormat(){
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STBVorbisInfo info = STBVorbisInfo.malloc();
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ByteBuffer buff = BufferUtils.createByteBuffer(0);
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//lecture du fichier
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//----------------------------------------------------------------------------------------------------------------
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try {
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File file = new File(fileName);
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if ( file.isFile() ) {
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FileInputStream fis = new FileInputStream(file);
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FileChannel fc = fis.getChannel();
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buff = BufferUtils.createByteBuffer((int)fc.size() + 1);
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while ( fc.read(buff) != -1 ) ;
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fis.close();
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fc.close();
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} else {
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System.err.println("File not found !");
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return;
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}
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buff.flip();
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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//----------------------------------------------------------------------------------------------------------------
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IntBuffer error = BufferUtils.createIntBuffer(1);
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long decoder = stb_vorbis_open_memory(buff, error, null);
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if ( decoder == NULL )
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throw new RuntimeException("Failed to open Ogg Vorbis file. Error: " + error.get(0));
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stb_vorbis_get_info(decoder, info);
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int channels = info.channels();
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stb_vorbis_seek_start(decoder);
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int lengthSamples = stb_vorbis_stream_length_in_samples(decoder);
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ByteBuffer pcm = BufferUtils.createByteBuffer(lengthSamples * 2 * channels);
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stb_vorbis_get_samples_short_interleaved(decoder, channels, pcm, lengthSamples);
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stb_vorbis_close(decoder);
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buffer = alGenBuffers();
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checkALError();
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source = alGenSources();
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checkALError();
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if(channels == 1)alBufferData(buffer, AL_FORMAT_MONO16, pcm, info.sample_rate());
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else alBufferData(buffer, AL_FORMAT_STEREO16, pcm, info.sample_rate());
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checkALError();
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}
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public void playSound(){
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if(source == 0 || buffer == 0) return;
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alSourcePlay(source);
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}
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public int getPosition(){
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return alGetSourcei(source, AL_POSITION);
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}
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public int getDurationInSeconds(){
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if(source == 0 || buffer == 0) return 0;
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int size = alGetBufferi(buffer,AL_SIZE);
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int bits = alGetBufferi(buffer, AL_BITS);
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int channels = alGetBufferi(buffer, AL_CHANNELS);
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int freq = alGetBufferi(buffer, AL_FREQUENCY);
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return size/channels/(bits/8)/freq;
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}
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public int getStateSound(){
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if(source == 0 || buffer == 0) return 0;
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return alGetSourcei(source, AL_SOURCE_STATE);
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}
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public boolean isStopped(){
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if(source == 0 || buffer == 0) return false;
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if(alGetSourcei(source, AL_SOURCE_STATE) == STOPPED_STATE)return true;
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else return false;
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}
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public boolean isPaused(){
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if(source == 0 || buffer == 0) return false;
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if(alGetSourcei(source, AL_SOURCE_STATE) == PAUSED_STATE)return true;
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else return false;
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}
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public boolean isPlaying(){
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if(source == 0 || buffer == 0) return false;
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if(alGetSourcei(source, AL_SOURCE_STATE) == PLAYING_STATE)return true;
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else return false;
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}
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public boolean isInitial(){
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if(source == 0 || buffer == 0) return false;
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if(alGetSourcei(source, AL_SOURCE_STATE) == INITIAL_STATE)return true;
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else return false;
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}
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public void stopSound(){
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if(source == 0 || buffer == 0) return;
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alSourceStop(source);
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}
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public void pauseSound(){
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if(source == 0 || buffer == 0) return;
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alSourcePause(source);
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}
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public void rewindSound(){
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if(source == 0 || buffer == 0) return;
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alSourceRewind(source);
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}
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public void setGain(float gain){
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if(source == 0 || buffer == 0) return;
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if(gain > 1.0f)gain = 1.0f;
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if(gain < 0.0f)gain = 0.0f;
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alSourcef(source, AL_GAIN, gain);
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}
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public void setPitch(float pitch){
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if(source == 0 || buffer == 0) return;
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if(pitch < 0.0f)pitch = 0.0f;
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alSourcef(source, AL_PITCH, pitch);
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}
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public float getGain(){
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if(source == 0 || buffer == 0) return 0;
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return alGetSourcef(source, AL_GAIN);
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}
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public float getPitch(){
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if(source == 0 || buffer == 0) return 0;
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return alGetSourcef(source, AL_PITCH);
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}
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public void setLooping(boolean looping){
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if(source == 0 || buffer == 0) return;
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if(looping){
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alSourcef(source, AL_LOOPING, AL_TRUE);
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}else{
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alSourcef(source, AL_LOOPING, AL_FALSE);
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}
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}
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public void destroySound(){
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alDeleteSources(source);
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alDeleteBuffers(buffer);
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source = 0;
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buffer = 0;
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}
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public String getFileName() {
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return fileName;
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}
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public void setFileName(String fileName) throws Exception {
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this.fileName = fileName;
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destroySound();
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setSound();
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}
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public int getBuffer() {
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return buffer;
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}
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public void setBuffer(int buffer) {
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this.buffer = buffer;
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}
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public int getSource() {
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return source;
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}
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public void setSource(int source) {
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this.source = source;
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}
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//------------------------------------------------------
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}
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11
Diffuse light/src/fr/technicalgames/audio/Sound3D.java
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11
Diffuse light/src/fr/technicalgames/audio/Sound3D.java
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package fr.technicalgames.audio;
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import fr.technicalgames.math.*;
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public class Sound3D extends Audio{
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public Sound3D(String fileName,Vector3f position) throws Exception {
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super(fileName);
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}
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}
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public void init() {
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lights.add(new SpotLight(new Vector3f(-4,0,10),new Vector3f(2,2,2),0.1f,0.0f,15.0f,new Vector3f(0,0,-1)));
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lights.add(new DirectionalLight(new Vector3f(4,0,-10), new Vector3f(0.4f,0.3f,0.1f), 0.06f));
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lights.add(new DirectionalLight(new Vector3f(4,5,-10), new Vector3f(0.4f,0.3f,0.1f), 0.06f));
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Asset as = new Asset();
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as = new Asset();
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as.transform = (new Matrix4f()).tranlate(-6,0,0).scale(2,1,0.8f);
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assets.add(as);
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as = new Asset();
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as.transform = (new Matrix4f()).tranlate(-9, -10, -1).scale(20, .5f, 20);
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assets.add(as);
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as = null;
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}
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for(Asset a : assets){
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a.destroy();
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}
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for(Light l : lights){
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l.destroy();
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}
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}
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}
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@ -1,7 +1,8 @@
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package fr.technicalgames.light;
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import fr.technicalgames.math.*;
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import fr.technicalgames.shadow.*;
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public abstract class Light {
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public abstract class Light extends Shadow{
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public Vector4f position;//w == 0 si c une directional light
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public Vector3f intensities;
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public Vector3f coneDirection;
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public Light(Vector4f position,Vector3f intensities,float attenuation,float ambientCoefficient,float coneAngle,Vector3f coneDirection){
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super();
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this.position = position;
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this.intensities = intensities;
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this.attenuation = attenuation;
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24
Diffuse light/src/fr/technicalgames/render/gui/GLFont.java
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24
Diffuse light/src/fr/technicalgames/render/gui/GLFont.java
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package fr.technicalgames.render.gui;
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import java.awt.*;
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import java.awt.image.*;
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import java.nio.*;
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public class GLFont {
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private Font font;
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private int textureFont;
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public GLFont(String name,int style,int size){
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this.font = new Font(name, style, size);
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}
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public GLFont(){
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this("Verdana",Font.BOLD,24);
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}
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}
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package fr.technicalgames.render.gui;
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import fr.technicalgames.math.*;
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public abstract class GUIComponent {
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private Vector2f pos;
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}
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73
Diffuse light/src/fr/technicalgames/shadow/Shadow.java
Normal file
73
Diffuse light/src/fr/technicalgames/shadow/Shadow.java
Normal file
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@ -0,0 +1,73 @@
|
|||
package fr.technicalgames.shadow;
|
||||
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
public class Shadow {
|
||||
|
||||
public static final int SIZE_OF_SHADOW_MAPPING = 1024;
|
||||
|
||||
private int frameBuffer;
|
||||
private int depthTexture;
|
||||
private boolean success = false;
|
||||
|
||||
public Shadow(){
|
||||
//Creer et selectionne le buffer
|
||||
// this.frameBuffer = GL30.glGenFramebuffers();
|
||||
// GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, this.frameBuffer);
|
||||
//
|
||||
// //Creer la texture pour les ombres
|
||||
// this.depthTexture = GL11.glGenTextures();
|
||||
// GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.depthTexture);
|
||||
// GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL14.GL_DEPTH_COMPONENT16,SIZE_OF_SHADOW_MAPPING,SIZE_OF_SHADOW_MAPPING,0,GL11.GL_DEPTH_COMPONENT,GL11.GL_FLOAT,0);
|
||||
// GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
|
||||
// GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
|
||||
// GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE);
|
||||
// GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE);
|
||||
//
|
||||
// GL32.glFramebufferTexture(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT, depthTexture, 0);
|
||||
// GL11.glDrawBuffer(GL11.GL_NONE);
|
||||
// GL11.glReadBuffer(GL11.GL_NONE);
|
||||
// if(GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) == GL30.GL_FRAMEBUFFER_COMPLETE){
|
||||
// success = true;
|
||||
// }else{
|
||||
// success = false;
|
||||
// System.err.println("Shadow not adding to light");
|
||||
// }
|
||||
}
|
||||
|
||||
public void render(){
|
||||
|
||||
}
|
||||
|
||||
public void destroy(){
|
||||
if(this.frameBuffer != 0)GL30.glDeleteFramebuffers(this.frameBuffer);
|
||||
if(this.depthTexture != 0)GL11.glDeleteTextures(this.depthTexture);
|
||||
}
|
||||
|
||||
public int getFrameBuffer() {
|
||||
return frameBuffer;
|
||||
}
|
||||
|
||||
public void setFrameBuffer(int frameBuffer) {
|
||||
this.frameBuffer = frameBuffer;
|
||||
}
|
||||
|
||||
public int getDepthTexture() {
|
||||
return depthTexture;
|
||||
}
|
||||
|
||||
public void setDepthTexture(int depthTexture) {
|
||||
this.depthTexture = depthTexture;
|
||||
}
|
||||
|
||||
public boolean isSuccess() {
|
||||
return success;
|
||||
}
|
||||
|
||||
public void setSuccess(boolean success) {
|
||||
this.success = success;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
Reference in a new issue