76 lines
1.6 KiB
C#
76 lines
1.6 KiB
C#
using System;
|
|
using UnityEngine;
|
|
|
|
public class Manette
|
|
{
|
|
public static bool IsUp ()
|
|
{
|
|
if (Input.GetJoystickNames().Length > 0)
|
|
{
|
|
float value = Input.GetAxis("Vertical");
|
|
if (value > 0.01) return true;
|
|
else return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static bool IsDown()
|
|
{
|
|
if (Input.GetJoystickNames().Length > 0)
|
|
{
|
|
float value = Input.GetAxis("Vertical");
|
|
if (value < -0.01) return true;
|
|
else return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static bool IsRight()
|
|
{
|
|
if (Input.GetJoystickNames().Length > 0)
|
|
{
|
|
float value = Input.GetAxis("Horizontal");
|
|
if (value > 0.01) return true;
|
|
else return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static bool IsLeft()
|
|
{
|
|
if (Input.GetJoystickNames().Length > 0)
|
|
{
|
|
float value = Input.GetAxis("Horizontal");
|
|
if (value < -0.01) return true;
|
|
else return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static bool IsUse()
|
|
{
|
|
if (Input.GetJoystickNames().Length > 0)
|
|
{
|
|
return Input.GetButtonDown("Fire1");
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static bool IsTorch()
|
|
{
|
|
if (Input.GetJoystickNames().Length > 0)
|
|
{
|
|
return Input.GetButtonDown("Fire2");
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static bool IsPlaceBlock()
|
|
{
|
|
if (Input.GetJoystickNames().Length > 0)
|
|
{
|
|
return Input.GetButtonDown("Space");
|
|
}
|
|
return false;
|
|
}
|
|
}
|