23 lines
No EOL
553 B
C#
23 lines
No EOL
553 B
C#
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
public class Global
|
|
{
|
|
public static PlayerScript player;
|
|
|
|
public static void Dead ()
|
|
{
|
|
if (PlayerPrefs.HasKey("best_score"))
|
|
{
|
|
if (player.GetScore() > PlayerPrefs.GetInt("best_score")) PlayerPrefs.SetInt("best_score", player.GetScore());
|
|
}
|
|
else
|
|
{
|
|
PlayerPrefs.SetInt("best_score", player.GetScore());
|
|
}
|
|
|
|
PlayerPrefs.SetInt("previous_score", player.GetScore());
|
|
|
|
SceneManager.LoadScene(2);
|
|
}
|
|
} |