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Global-Game-Jam-2019/Assets/Scripts/GameOverMenu.cs
2019-01-27 14:54:55 +01:00

30 lines
750 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameOverMenu : MonoBehaviour
{
public Button replayButton;
public Button exitButton;
public Text scoreText;
// Start is called before the first frame update
void Start()
{
replayButton.onClick.AddListener(onReplayButtonClick);
exitButton.onClick.AddListener(onExitButtonClick);
scoreText.text = PlayerPrefs.GetInt("previous_score", 0).ToString();
}
void onReplayButtonClick()
{
SceneManager.LoadScene("MainScene");
}
void onExitButtonClick()
{
Application.Quit();
}
}