17 lines
434 B
C#
17 lines
434 B
C#
using UnityEngine;
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public class CameraScript : MonoBehaviour
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{
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public Material material;
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public FearLevel fear;
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void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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material.SetFloat("_Fear", fear.GetFearLevel());
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// Copy the source Render Texture to the destination,
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// applying the material along the way.
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Graphics.Blit(source, destination, material);
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}
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}
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