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Global-Game-Jam-2019/Assets/Scripts/Boussole.cs
2019-01-27 14:54:55 +01:00

25 lines
697 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Boussole : MonoBehaviour
{
public GameObject fire;
public GameObject player;
public GameObject encadrement;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
Vector3 rot = Quaternion.FromToRotation(new Vector3(1, 0, 0), new Vector3(fire.transform.position.x - player.transform.position.x, fire.transform.position.y - player.transform.position.y, 0)).eulerAngles;
rot.z -= 45;
this.transform.rotation = Quaternion.Euler(rot);
}
}