using System; using UnityEngine; public class CombustibleItem { private float quantityOfEnergy; private Sprite sprite; private GameObject gameObject; public CombustibleItem(float quantityOfEnergy, Sprite sprite) { this.quantityOfEnergy = quantityOfEnergy; this.sprite = sprite; } public void SetQuantityOfEnergy(float quantityOfEnergy) { this.quantityOfEnergy = quantityOfEnergy; } public float GetQuantityOfEnergy() { return this.quantityOfEnergy; } public Sprite GetSprite() { return this.sprite; } public void SetGameObject (GameObject gameObject) { this.gameObject = gameObject; } public GameObject GetGameObject () { return this.gameObject; } }