using UnityEngine; using UnityEngine.SceneManagement; public class Global { public static PlayerScript player; public static void Dead () { if (PlayerPrefs.HasKey("best_score")) { if (player.GetScore() > PlayerPrefs.GetInt("best_score")) PlayerPrefs.SetInt("best_score", player.GetScore()); } else { PlayerPrefs.SetInt("best_score", player.GetScore()); } PlayerPrefs.SetInt("previous_score", player.GetScore()); SceneManager.LoadScene(2); } }