using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class GameOverMenu : MonoBehaviour { public Button replayButton; public Button exitButton; public Text scoreText; // Start is called before the first frame update void Start() { replayButton.onClick.AddListener(onReplayButtonClick); exitButton.onClick.AddListener(onExitButtonClick); scoreText.text = PlayerPrefs.GetInt("previous_score", 0).ToString(); } void onReplayButtonClick() { SceneManager.LoadScene("MainScene"); } void onExitButtonClick() { Application.Quit(); } }