using System.Collections; using System.Collections.Generic; using UnityEngine; public class FearLevel : MonoBehaviour { private readonly int UP_SPEED = 2, DOWN_SPEED = 10; public GameObject fire, player; private float fearLevel = 0; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (Vector2.Distance(player.transform.position, fire.transform.position) < (fire.GetComponent().GetFireIntensity() / 5) || player.GetComponent().TorchIsActive()) { if (fearLevel <= 0) return; DecrementLevel(Time.deltaTime * DOWN_SPEED); } else { if (fearLevel >= 100) { Global.Dead(); return; } IncrementLevel(Time.deltaTime * UP_SPEED); } Debug.Log(fearLevel + " " + fire.GetComponent().GetFireIntensity()); } public float GetFearLevel() { return fearLevel; } public void DecrementLevel(float amount) { this.fearLevel -= amount; if (this.fearLevel < 0) this.fearLevel = 0; } public void IncrementLevel(float amount) { this.fearLevel += amount; if (this.fearLevel > 100) this.fearLevel = 100; } }